Defined in OmniClient.h

void omniClientLiveProcessUpTo(const char *url, uint64_t serverTime)

Same as omniClientLiveProcess() but you can specify a server time to stop processing updates.

These can be used to syncronize machines in multi-node rendering. One machine calls omniClientLiveGetLatestServerTime then all machines call omniClientLiveProcessUpTo to process updates received up to that time. This ensures that all machines have the same set of updates, and are therefore rendering the same version scene.