USDRT Python API Reference¶
Note that modules show up here in their private namespace, but they are usable from the public namespace, reflecting USD’s API. For example, the documentation here reports the class:
usdrt.Gf._Gf.Vec3d
But it can be used in Python code like:
from usdrt import Gf
vec_up = Gf.Vec3d(0, 1, 0)
Someday I’ll figure out how to fix this with Sphinx or in the build, but today is not that day.
usdrt.Gf module¶
-
usdrt.Gf._Gf.
CompDiv
(*args, **kwargs)¶ Overloaded function.
CompDiv(arg0: usdrt.Gf._Gf.Vec2f, arg1: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f
CompDiv(arg0: usdrt.Gf._Gf.Vec2d, arg1: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d
CompDiv(arg0: usdrt.Gf._Gf.Vec2i, arg1: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i
CompDiv(arg0: usdrt.Gf._Gf.Vec2h, arg1: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h
CompDiv(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
CompDiv(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
CompDiv(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i
CompDiv(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h
CompDiv(arg0: usdrt.Gf._Gf.Vec4f, arg1: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f
CompDiv(arg0: usdrt.Gf._Gf.Vec4d, arg1: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d
CompDiv(arg0: usdrt.Gf._Gf.Vec4i, arg1: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i
CompDiv(arg0: usdrt.Gf._Gf.Vec4h, arg1: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h
-
usdrt.Gf._Gf.
CompMult
(*args, **kwargs)¶ Overloaded function.
CompMult(arg0: usdrt.Gf._Gf.Vec2f, arg1: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f
CompMult(arg0: usdrt.Gf._Gf.Vec2d, arg1: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d
CompMult(arg0: usdrt.Gf._Gf.Vec2i, arg1: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i
CompMult(arg0: usdrt.Gf._Gf.Vec2h, arg1: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h
CompMult(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
CompMult(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
CompMult(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i
CompMult(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h
CompMult(arg0: usdrt.Gf._Gf.Vec4f, arg1: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f
CompMult(arg0: usdrt.Gf._Gf.Vec4d, arg1: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d
CompMult(arg0: usdrt.Gf._Gf.Vec4i, arg1: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i
CompMult(arg0: usdrt.Gf._Gf.Vec4h, arg1: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h
-
usdrt.Gf._Gf.
Cross
(*args, **kwargs)¶ Overloaded function.
Cross(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
Cross(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
Cross(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i
Cross(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h
-
usdrt.Gf._Gf.
DegreesToRadians
(arg0: float) → float¶
-
usdrt.Gf._Gf.
Dot
(*args, **kwargs)¶ Overloaded function.
Dot(arg0: usdrt.Gf._Gf.Vec2f, arg1: usdrt.Gf._Gf.Vec2f) -> float
Dot(arg0: usdrt.Gf._Gf.Vec2d, arg1: usdrt.Gf._Gf.Vec2d) -> float
Dot(arg0: usdrt.Gf._Gf.Vec2i, arg1: usdrt.Gf._Gf.Vec2i) -> int
Dot(arg0: usdrt.Gf._Gf.Vec2h, arg1: usdrt.Gf._Gf.Vec2h) -> GfHalf
Dot(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f) -> float
Dot(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d) -> float
Dot(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i) -> int
Dot(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h) -> GfHalf
Dot(arg0: usdrt.Gf._Gf.Vec4f, arg1: usdrt.Gf._Gf.Vec4f) -> float
Dot(arg0: usdrt.Gf._Gf.Vec4d, arg1: usdrt.Gf._Gf.Vec4d) -> float
Dot(arg0: usdrt.Gf._Gf.Vec4i, arg1: usdrt.Gf._Gf.Vec4i) -> int
Dot(arg0: usdrt.Gf._Gf.Vec4h, arg1: usdrt.Gf._Gf.Vec4h) -> GfHalf
Dot(arg0: usdrt.Gf._Gf.Quatd, arg1: usdrt.Gf._Gf.Quatd) -> float
Dot(arg0: usdrt.Gf._Gf.Quatf, arg1: usdrt.Gf._Gf.Quatf) -> float
Dot(arg0: usdrt.Gf._Gf.Quath, arg1: usdrt.Gf._Gf.Quath) -> GfHalf
-
usdrt.Gf._Gf.
GetComplement
(*args, **kwargs)¶ Overloaded function.
GetComplement(arg0: usdrt.Gf._Gf.Vec2f, arg1: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f
GetComplement(arg0: usdrt.Gf._Gf.Vec2d, arg1: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d
GetComplement(arg0: usdrt.Gf._Gf.Vec2i, arg1: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i
GetComplement(arg0: usdrt.Gf._Gf.Vec2h, arg1: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h
GetComplement(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
GetComplement(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
GetComplement(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i
GetComplement(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h
GetComplement(arg0: usdrt.Gf._Gf.Vec4f, arg1: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f
GetComplement(arg0: usdrt.Gf._Gf.Vec4d, arg1: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d
GetComplement(arg0: usdrt.Gf._Gf.Vec4i, arg1: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i
GetComplement(arg0: usdrt.Gf._Gf.Vec4h, arg1: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h
-
usdrt.Gf._Gf.
GetLength
(*args, **kwargs)¶ Overloaded function.
GetLength(arg0: usdrt.Gf._Gf.Vec2f) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec2d) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec2i) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec2h) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec3f) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec3d) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec3i) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec3h) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec4f) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec4d) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec4i) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec4h) -> float
-
usdrt.Gf._Gf.
GetNormalized
(*args, **kwargs)¶ Overloaded function.
GetNormalized(arg0: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f
GetNormalized(arg0: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d
GetNormalized(arg0: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i
GetNormalized(arg0: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h
GetNormalized(arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
GetNormalized(arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
GetNormalized(arg0: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i
GetNormalized(arg0: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h
GetNormalized(arg0: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f
GetNormalized(arg0: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d
GetNormalized(arg0: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i
GetNormalized(arg0: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h
-
usdrt.Gf._Gf.
GetProjection
(*args, **kwargs)¶ Overloaded function.
GetProjection(arg0: usdrt.Gf._Gf.Vec2f, arg1: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f
GetProjection(arg0: usdrt.Gf._Gf.Vec2d, arg1: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d
GetProjection(arg0: usdrt.Gf._Gf.Vec2i, arg1: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i
GetProjection(arg0: usdrt.Gf._Gf.Vec2h, arg1: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h
GetProjection(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
GetProjection(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
GetProjection(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i
GetProjection(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h
GetProjection(arg0: usdrt.Gf._Gf.Vec4f, arg1: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f
GetProjection(arg0: usdrt.Gf._Gf.Vec4d, arg1: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d
GetProjection(arg0: usdrt.Gf._Gf.Vec4i, arg1: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i
GetProjection(arg0: usdrt.Gf._Gf.Vec4h, arg1: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h
-
usdrt.Gf._Gf.
IsClose
(*args, **kwargs)¶ Overloaded function.
IsClose(arg0: float, arg1: float, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec2f, arg1: usdrt.Gf._Gf.Vec2f, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec2d, arg1: usdrt.Gf._Gf.Vec2d, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec2i, arg1: usdrt.Gf._Gf.Vec2i, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec2h, arg1: usdrt.Gf._Gf.Vec2h, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec4f, arg1: usdrt.Gf._Gf.Vec4f, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec4d, arg1: usdrt.Gf._Gf.Vec4d, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec4i, arg1: usdrt.Gf._Gf.Vec4i, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec4h, arg1: usdrt.Gf._Gf.Vec4h, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Matrix4d, arg1: usdrt.Gf._Gf.Matrix4d, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Matrix4f, arg1: usdrt.Gf._Gf.Matrix4f, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Quatd, arg1: usdrt.Gf._Gf.Quatd, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Quatf, arg1: usdrt.Gf._Gf.Quatf, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Quath, arg1: usdrt.Gf._Gf.Quath, arg2: float) -> bool
-
usdrt.Gf._Gf.
Lerp
(*args, **kwargs)¶ Overloaded function.
Lerp(alpha: float, a: float, b: float) -> float
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec2f, b: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec2d, b: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec2i, b: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec2h, b: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec3f, b: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec3d, b: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec3i, b: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec3h, b: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec4f, b: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec4d, b: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec4i, b: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec4h, b: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h
-
usdrt.Gf._Gf.
Lerpf
(alpha: float, a: float, b: float) → float¶
-
class
usdrt.Gf._Gf.
Matrix3d
¶ -
GetArrayItem
(self: usdrt.Gf._Gf.Matrix3d, arg0: int) → float¶
-
GetColumn
(self: usdrt.Gf._Gf.Matrix3d, arg0: int) → usdrt.Gf._Gf.Vec3d¶
-
GetDeterminant
(self: usdrt.Gf._Gf.Matrix3d) → float¶
-
GetHandedness
(self: usdrt.Gf._Gf.Matrix3d) → int¶
-
GetInverse
(self: usdrt.Gf._Gf.Matrix3d) → usdrt.Gf._Gf.Matrix3d¶
-
GetOrthonormalized
(self: usdrt.Gf._Gf.Matrix3d) → usdrt.Gf._Gf.Matrix3d¶
-
GetRow
(self: usdrt.Gf._Gf.Matrix3d, arg0: int) → usdrt.Gf._Gf.Vec3d¶
-
GetTranspose
(self: usdrt.Gf._Gf.Matrix3d) → usdrt.Gf._Gf.Matrix3d¶
-
IsLeftHanded
(self: usdrt.Gf._Gf.Matrix3d) → bool¶
-
IsRightHanded
(self: usdrt.Gf._Gf.Matrix3d) → bool¶
-
Orthonormalize
(self: usdrt.Gf._Gf.Matrix3d) → bool¶
-
Set
(self: usdrt.Gf._Gf.Matrix3d, arg0: float, arg1: float, arg2: float, arg3: float, arg4: float, arg5: float, arg6: float, arg7: float, arg8: float) → usdrt.Gf._Gf.Matrix3d¶
-
SetArrayItem
(self: usdrt.Gf._Gf.Matrix3d, arg0: int, arg1: float) → None¶
-
SetColumn
(self: usdrt.Gf._Gf.Matrix3d, arg0: int, arg1: usdrt.Gf._Gf.Vec3d) → None¶
-
SetDiagonal
(*args, **kwargs)¶ Overloaded function.
SetDiagonal(self: usdrt.Gf._Gf.Matrix3d, arg0: float) -> usdrt.Gf._Gf.Matrix3d
SetDiagonal(self: usdrt.Gf._Gf.Matrix3d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Matrix3d
-
SetIdentity
(self: usdrt.Gf._Gf.Matrix3d) → usdrt.Gf._Gf.Matrix3d¶
-
SetRow
(self: usdrt.Gf._Gf.Matrix3d, arg0: int, arg1: usdrt.Gf._Gf.Vec3d) → None¶
-
SetZero
(self: usdrt.Gf._Gf.Matrix3d) → usdrt.Gf._Gf.Matrix3d¶
-
dimension
= (3, 3)¶
-
-
class
usdrt.Gf._Gf.
Matrix3f
¶ -
GetArrayItem
(self: usdrt.Gf._Gf.Matrix3f, arg0: int) → float¶
-
GetColumn
(self: usdrt.Gf._Gf.Matrix3f, arg0: int) → usdrt.Gf._Gf.Vec3f¶
-
GetDeterminant
(self: usdrt.Gf._Gf.Matrix3f) → float¶
-
GetHandedness
(self: usdrt.Gf._Gf.Matrix3f) → int¶
-
GetInverse
(self: usdrt.Gf._Gf.Matrix3f) → usdrt.Gf._Gf.Matrix3f¶
-
GetOrthonormalized
(self: usdrt.Gf._Gf.Matrix3f) → usdrt.Gf._Gf.Matrix3f¶
-
GetRow
(self: usdrt.Gf._Gf.Matrix3f, arg0: int) → usdrt.Gf._Gf.Vec3f¶
-
GetTranspose
(self: usdrt.Gf._Gf.Matrix3f) → usdrt.Gf._Gf.Matrix3f¶
-
IsLeftHanded
(self: usdrt.Gf._Gf.Matrix3f) → bool¶
-
IsRightHanded
(self: usdrt.Gf._Gf.Matrix3f) → bool¶
-
Orthonormalize
(self: usdrt.Gf._Gf.Matrix3f) → bool¶
-
Set
(self: usdrt.Gf._Gf.Matrix3f, arg0: float, arg1: float, arg2: float, arg3: float, arg4: float, arg5: float, arg6: float, arg7: float, arg8: float) → usdrt.Gf._Gf.Matrix3f¶
-
SetArrayItem
(self: usdrt.Gf._Gf.Matrix3f, arg0: int, arg1: float) → None¶
-
SetColumn
(self: usdrt.Gf._Gf.Matrix3f, arg0: int, arg1: usdrt.Gf._Gf.Vec3f) → None¶
-
SetDiagonal
(*args, **kwargs)¶ Overloaded function.
SetDiagonal(self: usdrt.Gf._Gf.Matrix3f, arg0: float) -> usdrt.Gf._Gf.Matrix3f
SetDiagonal(self: usdrt.Gf._Gf.Matrix3f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Matrix3f
-
SetIdentity
(self: usdrt.Gf._Gf.Matrix3f) → usdrt.Gf._Gf.Matrix3f¶
-
SetRow
(self: usdrt.Gf._Gf.Matrix3f, arg0: int, arg1: usdrt.Gf._Gf.Vec3f) → None¶
-
SetZero
(self: usdrt.Gf._Gf.Matrix3f) → usdrt.Gf._Gf.Matrix3f¶
-
dimension
= (3, 3)¶
-
-
class
usdrt.Gf._Gf.
Matrix4d
¶ -
ExtractRotation
(self: usdrt.Gf._Gf.Matrix4d) → omni::math::linalg::quat<double>¶
-
ExtractRotationMatrix
(self: usdrt.Gf._Gf.Matrix4d) → omni::math::linalg::matrix3<double>¶
-
ExtractTranslation
(self: usdrt.Gf._Gf.Matrix4d) → usdrt.Gf._Gf.Vec3d¶
-
GetArrayItem
(self: usdrt.Gf._Gf.Matrix4d, arg0: int) → float¶
-
GetColumn
(self: usdrt.Gf._Gf.Matrix4d, arg0: int) → usdrt.Gf._Gf.Vec4d¶
-
GetDeterminant
(self: usdrt.Gf._Gf.Matrix4d) → float¶
-
GetDeterminant3
(self: usdrt.Gf._Gf.Matrix4d) → float¶
-
GetHandedness
(self: usdrt.Gf._Gf.Matrix4d) → int¶
-
GetInverse
(self: usdrt.Gf._Gf.Matrix4d) → usdrt.Gf._Gf.Matrix4d¶
-
GetOrthonormalized
(self: usdrt.Gf._Gf.Matrix4d) → usdrt.Gf._Gf.Matrix4d¶
-
GetRow
(self: usdrt.Gf._Gf.Matrix4d, arg0: int) → usdrt.Gf._Gf.Vec4d¶
-
GetRow3
(self: usdrt.Gf._Gf.Matrix4d, arg0: int) → usdrt.Gf._Gf.Vec3d¶
-
GetTranspose
(self: usdrt.Gf._Gf.Matrix4d) → usdrt.Gf._Gf.Matrix4d¶
-
IsLeftHanded
(self: usdrt.Gf._Gf.Matrix4d) → bool¶
-
IsRightHanded
(self: usdrt.Gf._Gf.Matrix4d) → bool¶
-
Orthonormalize
(self: usdrt.Gf._Gf.Matrix4d) → bool¶
-
RemoveScaleShear
(self: usdrt.Gf._Gf.Matrix4d) → usdrt.Gf._Gf.Matrix4d¶
-
Set
(self: usdrt.Gf._Gf.Matrix4d, arg0: float, arg1: float, arg2: float, arg3: float, arg4: float, arg5: float, arg6: float, arg7: float, arg8: float, arg9: float, arg10: float, arg11: float, arg12: float, arg13: float, arg14: float, arg15: float) → usdrt.Gf._Gf.Matrix4d¶
-
SetArrayItem
(self: usdrt.Gf._Gf.Matrix4d, arg0: int, arg1: float) → None¶
-
SetColumn
(self: usdrt.Gf._Gf.Matrix4d, arg0: int, arg1: usdrt.Gf._Gf.Vec4d) → None¶
-
SetDiagonal
(*args, **kwargs)¶ Overloaded function.
SetDiagonal(self: usdrt.Gf._Gf.Matrix4d, arg0: float) -> usdrt.Gf._Gf.Matrix4d
SetDiagonal(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Matrix4d
-
SetIdentity
(self: usdrt.Gf._Gf.Matrix4d) → usdrt.Gf._Gf.Matrix4d¶
-
SetLookAt
(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d, arg2: usdrt.Gf._Gf.Vec3d) → usdrt.Gf._Gf.Matrix4d¶
-
SetRotate
(*args, **kwargs)¶ Overloaded function.
SetRotate(self: usdrt.Gf._Gf.Matrix4d, arg0: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix4d
SetRotate(self: usdrt.Gf._Gf.Matrix4d, arg0: omni::math::linalg::matrix3<double>) -> usdrt.Gf._Gf.Matrix4d
-
SetRotateOnly
(*args, **kwargs)¶ Overloaded function.
SetRotateOnly(self: usdrt.Gf._Gf.Matrix4d, arg0: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix4d
SetRotateOnly(self: usdrt.Gf._Gf.Matrix4d, arg0: omni::math::linalg::matrix3<double>) -> usdrt.Gf._Gf.Matrix4d
-
SetRow
(self: usdrt.Gf._Gf.Matrix4d, arg0: int, arg1: usdrt.Gf._Gf.Vec4d) → None¶
-
SetRow3
(self: usdrt.Gf._Gf.Matrix4d, arg0: int, arg1: usdrt.Gf._Gf.Vec3d) → None¶
-
SetScale
(*args, **kwargs)¶ Overloaded function.
SetScale(self: usdrt.Gf._Gf.Matrix4d, arg0: float) -> usdrt.Gf._Gf.Matrix4d
SetScale(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Matrix4d
-
SetTranslate
(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d) → usdrt.Gf._Gf.Matrix4d¶
-
SetTranslateOnly
(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d) → usdrt.Gf._Gf.Matrix4d¶
-
SetZero
(self: usdrt.Gf._Gf.Matrix4d) → usdrt.Gf._Gf.Matrix4d¶
-
Transform
(*args, **kwargs)¶ Overloaded function.
Transform(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
Transform(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
-
TransformAffine
(*args, **kwargs)¶ Overloaded function.
TransformAffine(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
TransformAffine(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
-
TransformDir
(*args, **kwargs)¶ Overloaded function.
TransformDir(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
TransformDir(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
-
dimension
= (4, 4)¶
-
-
class
usdrt.Gf._Gf.
Matrix4f
¶ -
ExtractRotation
(self: usdrt.Gf._Gf.Matrix4f) → omni::math::linalg::quat<double>¶
-
ExtractRotationMatrix
(self: usdrt.Gf._Gf.Matrix4f) → omni::math::linalg::matrix3<float>¶
-
ExtractTranslation
(self: usdrt.Gf._Gf.Matrix4f) → usdrt.Gf._Gf.Vec3f¶
-
GetArrayItem
(self: usdrt.Gf._Gf.Matrix4f, arg0: int) → float¶
-
GetColumn
(self: usdrt.Gf._Gf.Matrix4f, arg0: int) → usdrt.Gf._Gf.Vec4f¶
-
GetDeterminant
(self: usdrt.Gf._Gf.Matrix4f) → float¶
-
GetDeterminant3
(self: usdrt.Gf._Gf.Matrix4f) → float¶
-
GetHandedness
(self: usdrt.Gf._Gf.Matrix4f) → int¶
-
GetInverse
(self: usdrt.Gf._Gf.Matrix4f) → usdrt.Gf._Gf.Matrix4f¶
-
GetOrthonormalized
(self: usdrt.Gf._Gf.Matrix4f) → usdrt.Gf._Gf.Matrix4f¶
-
GetRow
(self: usdrt.Gf._Gf.Matrix4f, arg0: int) → usdrt.Gf._Gf.Vec4f¶
-
GetRow3
(self: usdrt.Gf._Gf.Matrix4f, arg0: int) → usdrt.Gf._Gf.Vec3f¶
-
GetTranspose
(self: usdrt.Gf._Gf.Matrix4f) → usdrt.Gf._Gf.Matrix4f¶
-
IsLeftHanded
(self: usdrt.Gf._Gf.Matrix4f) → bool¶
-
IsRightHanded
(self: usdrt.Gf._Gf.Matrix4f) → bool¶
-
Orthonormalize
(self: usdrt.Gf._Gf.Matrix4f) → bool¶
-
RemoveScaleShear
(self: usdrt.Gf._Gf.Matrix4f) → usdrt.Gf._Gf.Matrix4f¶
-
Set
(self: usdrt.Gf._Gf.Matrix4f, arg0: float, arg1: float, arg2: float, arg3: float, arg4: float, arg5: float, arg6: float, arg7: float, arg8: float, arg9: float, arg10: float, arg11: float, arg12: float, arg13: float, arg14: float, arg15: float) → usdrt.Gf._Gf.Matrix4f¶
-
SetArrayItem
(self: usdrt.Gf._Gf.Matrix4f, arg0: int, arg1: float) → None¶
-
SetColumn
(self: usdrt.Gf._Gf.Matrix4f, arg0: int, arg1: usdrt.Gf._Gf.Vec4f) → None¶
-
SetDiagonal
(*args, **kwargs)¶ Overloaded function.
SetDiagonal(self: usdrt.Gf._Gf.Matrix4f, arg0: float) -> usdrt.Gf._Gf.Matrix4f
SetDiagonal(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Matrix4f
-
SetIdentity
(self: usdrt.Gf._Gf.Matrix4f) → usdrt.Gf._Gf.Matrix4f¶
-
SetLookAt
(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f, arg2: usdrt.Gf._Gf.Vec3f) → usdrt.Gf._Gf.Matrix4f¶
-
SetRotate
(*args, **kwargs)¶ Overloaded function.
SetRotate(self: usdrt.Gf._Gf.Matrix4f, arg0: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix4f
SetRotate(self: usdrt.Gf._Gf.Matrix4f, arg0: omni::math::linalg::matrix3<float>) -> usdrt.Gf._Gf.Matrix4f
-
SetRotateOnly
(*args, **kwargs)¶ Overloaded function.
SetRotateOnly(self: usdrt.Gf._Gf.Matrix4f, arg0: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix4f
SetRotateOnly(self: usdrt.Gf._Gf.Matrix4f, arg0: omni::math::linalg::matrix3<float>) -> usdrt.Gf._Gf.Matrix4f
-
SetRow
(self: usdrt.Gf._Gf.Matrix4f, arg0: int, arg1: usdrt.Gf._Gf.Vec4f) → None¶
-
SetRow3
(self: usdrt.Gf._Gf.Matrix4f, arg0: int, arg1: usdrt.Gf._Gf.Vec3f) → None¶
-
SetScale
(*args, **kwargs)¶ Overloaded function.
SetScale(self: usdrt.Gf._Gf.Matrix4f, arg0: float) -> usdrt.Gf._Gf.Matrix4f
SetScale(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Matrix4f
-
SetTranslate
(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f) → usdrt.Gf._Gf.Matrix4f¶
-
SetTranslateOnly
(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f) → usdrt.Gf._Gf.Matrix4f¶
-
SetZero
(self: usdrt.Gf._Gf.Matrix4f) → usdrt.Gf._Gf.Matrix4f¶
-
Transform
(*args, **kwargs)¶ Overloaded function.
Transform(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
Transform(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
-
TransformAffine
(*args, **kwargs)¶ Overloaded function.
TransformAffine(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
TransformAffine(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
-
TransformDir
(*args, **kwargs)¶ Overloaded function.
TransformDir(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
TransformDir(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
-
dimension
= (4, 4)¶
-
-
usdrt.Gf._Gf.
Max
(*args, **kwargs)¶ Overloaded function.
Max(arg0: float, arg1: float) -> float
Max(arg0: float, arg1: float, arg2: float) -> float
Max(arg0: float, arg1: float, arg2: float, arg3: float) -> float
Max(arg0: float, arg1: float, arg2: float, arg3: float, arg4: float) -> float
Max(arg0: int, arg1: int) -> int
Max(arg0: int, arg1: int, arg2: int) -> int
Max(arg0: int, arg1: int, arg2: int, arg3: int) -> int
Max(arg0: int, arg1: int, arg2: int, arg3: int, arg4: int) -> int
-
usdrt.Gf._Gf.
Min
(*args, **kwargs)¶ Overloaded function.
Min(arg0: float, arg1: float) -> float
Min(arg0: float, arg1: float, arg2: float) -> float
Min(arg0: float, arg1: float, arg2: float, arg3: float) -> float
Min(arg0: float, arg1: float, arg2: float, arg3: float, arg4: float) -> float
Min(arg0: int, arg1: int) -> int
Min(arg0: int, arg1: int, arg2: int) -> int
Min(arg0: int, arg1: int, arg2: int, arg3: int) -> int
Min(arg0: int, arg1: int, arg2: int, arg3: int, arg4: int) -> int
-
usdrt.Gf._Gf.
Normalize
(*args, **kwargs)¶ Overloaded function.
Normalize(arg0: usdrt.Gf._Gf.Vec2f) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec2d) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec2i) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec2h) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec3f) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec3d) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec3i) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec3h) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec4f) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec4d) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec4i) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec4h) -> float
-
class
usdrt.Gf._Gf.
Quatd
¶ -
Dot
(self: usdrt.Gf._Gf.Quatd, arg0: usdrt.Gf._Gf.Quatd) → float¶
-
GetConjugate
(self: usdrt.Gf._Gf.Quatd) → usdrt.Gf._Gf.Quatd¶
-
GetIdentity
() → usdrt.Gf._Gf.Quatd¶
-
GetImaginary
(self: usdrt.Gf._Gf.Quatd) → usdrt.Gf._Gf.Vec3d¶
-
GetInverse
(self: usdrt.Gf._Gf.Quatd) → usdrt.Gf._Gf.Quatd¶
-
GetLength
(self: usdrt.Gf._Gf.Quatd) → float¶
-
GetLengthSq
(self: usdrt.Gf._Gf.Quatd) → float¶
-
GetNormalized
(self: usdrt.Gf._Gf.Quatd) → usdrt.Gf._Gf.Quatd¶
-
GetReal
(self: usdrt.Gf._Gf.Quatd) → float¶
-
Normalize
(self: usdrt.Gf._Gf.Quatd) → float¶
-
SetImaginary
(*args, **kwargs)¶ Overloaded function.
SetImaginary(self: usdrt.Gf._Gf.Quatd, imaginary: usdrt.Gf._Gf.Vec3d) -> None
SetImaginary(self: usdrt.Gf._Gf.Quatd, i: float, j: float, k: float) -> None
-
SetReal
(self: usdrt.Gf._Gf.Quatd, real: float) → None¶
-
Transform
(self: usdrt.Gf._Gf.Quatd, point: usdrt.Gf._Gf.Vec3d) → usdrt.Gf._Gf.Vec3d¶
-
property
imaginary
¶
-
property
real
¶
-
-
class
usdrt.Gf._Gf.
Quatf
¶ -
Dot
(self: usdrt.Gf._Gf.Quatf, arg0: usdrt.Gf._Gf.Quatf) → float¶
-
GetConjugate
(self: usdrt.Gf._Gf.Quatf) → usdrt.Gf._Gf.Quatf¶
-
GetIdentity
() → usdrt.Gf._Gf.Quatf¶
-
GetImaginary
(self: usdrt.Gf._Gf.Quatf) → usdrt.Gf._Gf.Vec3f¶
-
GetInverse
(self: usdrt.Gf._Gf.Quatf) → usdrt.Gf._Gf.Quatf¶
-
GetLength
(self: usdrt.Gf._Gf.Quatf) → float¶
-
GetLengthSq
(self: usdrt.Gf._Gf.Quatf) → float¶
-
GetNormalized
(self: usdrt.Gf._Gf.Quatf) → usdrt.Gf._Gf.Quatf¶
-
GetReal
(self: usdrt.Gf._Gf.Quatf) → float¶
-
Normalize
(self: usdrt.Gf._Gf.Quatf) → float¶
-
SetImaginary
(*args, **kwargs)¶ Overloaded function.
SetImaginary(self: usdrt.Gf._Gf.Quatf, imaginary: usdrt.Gf._Gf.Vec3f) -> None
SetImaginary(self: usdrt.Gf._Gf.Quatf, i: float, j: float, k: float) -> None
-
SetReal
(self: usdrt.Gf._Gf.Quatf, real: float) → None¶
-
Transform
(self: usdrt.Gf._Gf.Quatf, point: usdrt.Gf._Gf.Vec3f) → usdrt.Gf._Gf.Vec3f¶
-
property
imaginary
¶
-
property
real
¶
-
-
class
usdrt.Gf._Gf.
Quath
¶ -
Dot
(self: usdrt.Gf._Gf.Quath, arg0: usdrt.Gf._Gf.Quath) → GfHalf¶
-
GetConjugate
(self: usdrt.Gf._Gf.Quath) → usdrt.Gf._Gf.Quath¶
-
GetIdentity
() → usdrt.Gf._Gf.Quath¶
-
GetImaginary
(self: usdrt.Gf._Gf.Quath) → usdrt.Gf._Gf.Vec3h¶
-
GetInverse
(self: usdrt.Gf._Gf.Quath) → usdrt.Gf._Gf.Quath¶
-
GetLength
(self: usdrt.Gf._Gf.Quath) → float¶
-
GetLengthSq
(self: usdrt.Gf._Gf.Quath) → GfHalf¶
-
GetNormalized
(self: usdrt.Gf._Gf.Quath) → usdrt.Gf._Gf.Quath¶
-
GetReal
(self: usdrt.Gf._Gf.Quath) → GfHalf¶
-
Normalize
(self: usdrt.Gf._Gf.Quath) → float¶
-
SetImaginary
(*args, **kwargs)¶ Overloaded function.
SetImaginary(self: usdrt.Gf._Gf.Quath, imaginary: usdrt.Gf._Gf.Vec3h) -> None
SetImaginary(self: usdrt.Gf._Gf.Quath, i: GfHalf, j: GfHalf, k: GfHalf) -> None
-
SetReal
(self: usdrt.Gf._Gf.Quath, real: GfHalf) → None¶
-
Transform
(self: usdrt.Gf._Gf.Quath, point: usdrt.Gf._Gf.Vec3h) → usdrt.Gf._Gf.Vec3h¶
-
property
imaginary
¶
-
property
real
¶
-
-
usdrt.Gf._Gf.
RadiansToDegrees
(arg0: float) → float¶
-
class
usdrt.Gf._Gf.
Range1d
¶ -
Contains
(*args, **kwargs)¶ Overloaded function.
Contains(self: usdrt.Gf._Gf.Range1d, arg0: float) -> bool
Contains(self: usdrt.Gf._Gf.Range1d, arg0: usdrt.Gf._Gf.Range1d) -> bool
-
GetDistanceSquared
(self: usdrt.Gf._Gf.Range1d, arg0: float) → float¶
-
static
GetIntersection
(arg0: usdrt.Gf._Gf.Range1d, arg1: usdrt.Gf._Gf.Range1d) → usdrt.Gf._Gf.Range1d¶
-
GetMax
(self: usdrt.Gf._Gf.Range1d) → float¶
-
GetMidpoint
(self: usdrt.Gf._Gf.Range1d) → float¶
-
GetMin
(self: usdrt.Gf._Gf.Range1d) → float¶
-
GetSize
(self: usdrt.Gf._Gf.Range1d) → float¶
-
static
GetUnion
(arg0: usdrt.Gf._Gf.Range1d, arg1: usdrt.Gf._Gf.Range1d) → usdrt.Gf._Gf.Range1d¶
-
IntersectWith
(self: usdrt.Gf._Gf.Range1d, arg0: usdrt.Gf._Gf.Range1d) → usdrt.Gf._Gf.Range1d¶
-
IsEmpty
(self: usdrt.Gf._Gf.Range1d) → bool¶
-
SetEmpty
(self: usdrt.Gf._Gf.Range1d) → None¶
-
SetMax
(self: usdrt.Gf._Gf.Range1d, arg0: float) → None¶
-
SetMin
(self: usdrt.Gf._Gf.Range1d, arg0: float) → None¶
-
UnionWith
(*args, **kwargs)¶ Overloaded function.
UnionWith(self: usdrt.Gf._Gf.Range1d, arg0: float) -> usdrt.Gf._Gf.Range1d
UnionWith(self: usdrt.Gf._Gf.Range1d, arg0: usdrt.Gf._Gf.Range1d) -> usdrt.Gf._Gf.Range1d
-
property
max
¶
-
property
min
¶
-
-
class
usdrt.Gf._Gf.
Range1f
¶ -
Contains
(*args, **kwargs)¶ Overloaded function.
Contains(self: usdrt.Gf._Gf.Range1f, arg0: float) -> bool
Contains(self: usdrt.Gf._Gf.Range1f, arg0: usdrt.Gf._Gf.Range1f) -> bool
-
GetDistanceSquared
(self: usdrt.Gf._Gf.Range1f, arg0: float) → float¶
-
static
GetIntersection
(arg0: usdrt.Gf._Gf.Range1f, arg1: usdrt.Gf._Gf.Range1f) → usdrt.Gf._Gf.Range1f¶
-
GetMax
(self: usdrt.Gf._Gf.Range1f) → float¶
-
GetMidpoint
(self: usdrt.Gf._Gf.Range1f) → float¶
-
GetMin
(self: usdrt.Gf._Gf.Range1f) → float¶
-
GetSize
(self: usdrt.Gf._Gf.Range1f) → float¶
-
static
GetUnion
(arg0: usdrt.Gf._Gf.Range1f, arg1: usdrt.Gf._Gf.Range1f) → usdrt.Gf._Gf.Range1f¶
-
IntersectWith
(self: usdrt.Gf._Gf.Range1f, arg0: usdrt.Gf._Gf.Range1f) → usdrt.Gf._Gf.Range1f¶
-
IsEmpty
(self: usdrt.Gf._Gf.Range1f) → bool¶
-
SetEmpty
(self: usdrt.Gf._Gf.Range1f) → None¶
-
SetMax
(self: usdrt.Gf._Gf.Range1f, arg0: float) → None¶
-
SetMin
(self: usdrt.Gf._Gf.Range1f, arg0: float) → None¶
-
UnionWith
(*args, **kwargs)¶ Overloaded function.
UnionWith(self: usdrt.Gf._Gf.Range1f, arg0: float) -> usdrt.Gf._Gf.Range1f
UnionWith(self: usdrt.Gf._Gf.Range1f, arg0: usdrt.Gf._Gf.Range1f) -> usdrt.Gf._Gf.Range1f
-
property
max
¶
-
property
min
¶
-
-
class
usdrt.Gf._Gf.
Range2d
¶ -
Contains
(*args, **kwargs)¶ Overloaded function.
Contains(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Vec2d) -> bool
Contains(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Range2d) -> bool
-
GetCorner
(self: usdrt.Gf._Gf.Range2d, arg0: int) → usdrt.Gf._Gf.Vec2d¶
-
GetDistanceSquared
(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Vec2d) → float¶
-
static
GetIntersection
(arg0: usdrt.Gf._Gf.Range2d, arg1: usdrt.Gf._Gf.Range2d) → usdrt.Gf._Gf.Range2d¶
-
GetMax
(self: usdrt.Gf._Gf.Range2d) → usdrt.Gf._Gf.Vec2d¶
-
GetMidpoint
(self: usdrt.Gf._Gf.Range2d) → usdrt.Gf._Gf.Vec2d¶
-
GetMin
(self: usdrt.Gf._Gf.Range2d) → usdrt.Gf._Gf.Vec2d¶
-
GetQuadrant
(self: usdrt.Gf._Gf.Range2d, arg0: int) → usdrt.Gf._Gf.Range2d¶
-
GetSize
(self: usdrt.Gf._Gf.Range2d) → usdrt.Gf._Gf.Vec2d¶
-
static
GetUnion
(arg0: usdrt.Gf._Gf.Range2d, arg1: usdrt.Gf._Gf.Range2d) → usdrt.Gf._Gf.Range2d¶
-
IntersectWith
(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Range2d) → usdrt.Gf._Gf.Range2d¶
-
IsEmpty
(self: usdrt.Gf._Gf.Range2d) → bool¶
-
SetEmpty
(self: usdrt.Gf._Gf.Range2d) → None¶
-
SetMax
(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Vec2d) → None¶
-
SetMin
(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Vec2d) → None¶
-
UnionWith
(*args, **kwargs)¶ Overloaded function.
UnionWith(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Range2d
UnionWith(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Range2d) -> usdrt.Gf._Gf.Range2d
-
property
max
¶
-
property
min
¶
-
static
unitSquare
() → usdrt.Gf._Gf.Range2d¶
-
-
class
usdrt.Gf._Gf.
Range2f
¶ -
Contains
(*args, **kwargs)¶ Overloaded function.
Contains(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Vec2f) -> bool
Contains(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Range2f) -> bool
-
GetCorner
(self: usdrt.Gf._Gf.Range2f, arg0: int) → usdrt.Gf._Gf.Vec2f¶
-
GetDistanceSquared
(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Vec2f) → float¶
-
static
GetIntersection
(arg0: usdrt.Gf._Gf.Range2f, arg1: usdrt.Gf._Gf.Range2f) → usdrt.Gf._Gf.Range2f¶
-
GetMax
(self: usdrt.Gf._Gf.Range2f) → usdrt.Gf._Gf.Vec2f¶
-
GetMidpoint
(self: usdrt.Gf._Gf.Range2f) → usdrt.Gf._Gf.Vec2f¶
-
GetMin
(self: usdrt.Gf._Gf.Range2f) → usdrt.Gf._Gf.Vec2f¶
-
GetQuadrant
(self: usdrt.Gf._Gf.Range2f, arg0: int) → usdrt.Gf._Gf.Range2f¶
-
GetSize
(self: usdrt.Gf._Gf.Range2f) → usdrt.Gf._Gf.Vec2f¶
-
static
GetUnion
(arg0: usdrt.Gf._Gf.Range2f, arg1: usdrt.Gf._Gf.Range2f) → usdrt.Gf._Gf.Range2f¶
-
IntersectWith
(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Range2f) → usdrt.Gf._Gf.Range2f¶
-
IsEmpty
(self: usdrt.Gf._Gf.Range2f) → bool¶
-
SetEmpty
(self: usdrt.Gf._Gf.Range2f) → None¶
-
SetMax
(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Vec2f) → None¶
-
SetMin
(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Vec2f) → None¶
-
UnionWith
(*args, **kwargs)¶ Overloaded function.
UnionWith(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Range2f
UnionWith(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Range2f) -> usdrt.Gf._Gf.Range2f
-
property
max
¶
-
property
min
¶
-
static
unitSquare
() → usdrt.Gf._Gf.Range2f¶
-
-
class
usdrt.Gf._Gf.
Range3d
¶ -
Contains
(*args, **kwargs)¶ Overloaded function.
Contains(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Vec3d) -> bool
Contains(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Range3d) -> bool
-
GetCorner
(self: usdrt.Gf._Gf.Range3d, arg0: int) → usdrt.Gf._Gf.Vec3d¶
-
GetDistanceSquared
(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Vec3d) → float¶
-
static
GetIntersection
(arg0: usdrt.Gf._Gf.Range3d, arg1: usdrt.Gf._Gf.Range3d) → usdrt.Gf._Gf.Range3d¶
-
GetMax
(self: usdrt.Gf._Gf.Range3d) → usdrt.Gf._Gf.Vec3d¶
-
GetMidpoint
(self: usdrt.Gf._Gf.Range3d) → usdrt.Gf._Gf.Vec3d¶
-
GetMin
(self: usdrt.Gf._Gf.Range3d) → usdrt.Gf._Gf.Vec3d¶
-
GetOctant
(self: usdrt.Gf._Gf.Range3d, arg0: int) → usdrt.Gf._Gf.Range3d¶
-
GetSize
(self: usdrt.Gf._Gf.Range3d) → usdrt.Gf._Gf.Vec3d¶
-
static
GetUnion
(arg0: usdrt.Gf._Gf.Range3d, arg1: usdrt.Gf._Gf.Range3d) → usdrt.Gf._Gf.Range3d¶
-
IntersectWith
(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Range3d) → usdrt.Gf._Gf.Range3d¶
-
IsEmpty
(self: usdrt.Gf._Gf.Range3d) → bool¶
-
SetEmpty
(self: usdrt.Gf._Gf.Range3d) → None¶
-
SetMax
(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Vec3d) → None¶
-
SetMin
(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Vec3d) → None¶
-
UnionWith
(*args, **kwargs)¶ Overloaded function.
UnionWith(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Range3d
UnionWith(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Range3d) -> usdrt.Gf._Gf.Range3d
-
property
max
¶
-
property
min
¶
-
static
unitCube
() → usdrt.Gf._Gf.Range3d¶
-
-
class
usdrt.Gf._Gf.
Range3f
¶ -
Contains
(*args, **kwargs)¶ Overloaded function.
Contains(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Vec3f) -> bool
Contains(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Range3f) -> bool
-
GetCorner
(self: usdrt.Gf._Gf.Range3f, arg0: int) → usdrt.Gf._Gf.Vec3f¶
-
GetDistanceSquared
(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Vec3f) → float¶
-
static
GetIntersection
(arg0: usdrt.Gf._Gf.Range3f, arg1: usdrt.Gf._Gf.Range3f) → usdrt.Gf._Gf.Range3f¶
-
GetMax
(self: usdrt.Gf._Gf.Range3f) → usdrt.Gf._Gf.Vec3f¶
-
GetMidpoint
(self: usdrt.Gf._Gf.Range3f) → usdrt.Gf._Gf.Vec3f¶
-
GetMin
(self: usdrt.Gf._Gf.Range3f) → usdrt.Gf._Gf.Vec3f¶
-
GetOctant
(self: usdrt.Gf._Gf.Range3f, arg0: int) → usdrt.Gf._Gf.Range3f¶
-
GetSize
(self: usdrt.Gf._Gf.Range3f) → usdrt.Gf._Gf.Vec3f¶
-
static
GetUnion
(arg0: usdrt.Gf._Gf.Range3f, arg1: usdrt.Gf._Gf.Range3f) → usdrt.Gf._Gf.Range3f¶
-
IntersectWith
(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Range3f) → usdrt.Gf._Gf.Range3f¶
-
IsEmpty
(self: usdrt.Gf._Gf.Range3f) → bool¶
-
SetEmpty
(self: usdrt.Gf._Gf.Range3f) → None¶
-
SetMax
(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Vec3f) → None¶
-
SetMin
(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Vec3f) → None¶
-
UnionWith
(*args, **kwargs)¶ Overloaded function.
UnionWith(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Range3f
UnionWith(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Range3f) -> usdrt.Gf._Gf.Range3f
-
property
max
¶
-
property
min
¶
-
static
unitCube
() → usdrt.Gf._Gf.Range3f¶
-
-
class
usdrt.Gf._Gf.
Rect2i
¶ -
Contains
(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Vec2i) → bool¶
-
GetArea
(self: usdrt.Gf._Gf.Rect2i) → int¶
-
GetCenter
(self: usdrt.Gf._Gf.Rect2i) → usdrt.Gf._Gf.Vec2i¶
-
GetHeight
(self: usdrt.Gf._Gf.Rect2i) → int¶
-
GetIntersection
(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Rect2i) → usdrt.Gf._Gf.Rect2i¶
-
GetMax
(self: usdrt.Gf._Gf.Rect2i) → usdrt.Gf._Gf.Vec2i¶
-
GetMaxX
(self: usdrt.Gf._Gf.Rect2i) → int¶
-
GetMaxY
(self: usdrt.Gf._Gf.Rect2i) → int¶
-
GetMin
(self: usdrt.Gf._Gf.Rect2i) → usdrt.Gf._Gf.Vec2i¶
-
GetMinX
(self: usdrt.Gf._Gf.Rect2i) → int¶
-
GetMinY
(self: usdrt.Gf._Gf.Rect2i) → int¶
-
GetNormalized
(self: usdrt.Gf._Gf.Rect2i) → usdrt.Gf._Gf.Rect2i¶
-
GetSize
(self: usdrt.Gf._Gf.Rect2i) → usdrt.Gf._Gf.Vec2i¶
-
GetUnion
(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Rect2i) → usdrt.Gf._Gf.Rect2i¶
-
GetWidth
(self: usdrt.Gf._Gf.Rect2i) → int¶
-
Intersect
(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Rect2i) → usdrt.Gf._Gf.Rect2i¶
-
IsEmpty
(self: usdrt.Gf._Gf.Rect2i) → bool¶
-
IsNull
(self: usdrt.Gf._Gf.Rect2i) → bool¶
-
IsValid
(self: usdrt.Gf._Gf.Rect2i) → bool¶
-
SetMax
(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Vec2i) → None¶
-
SetMaxX
(self: usdrt.Gf._Gf.Rect2i, arg0: int) → None¶
-
SetMaxY
(self: usdrt.Gf._Gf.Rect2i, arg0: int) → None¶
-
SetMin
(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Vec2i) → None¶
-
SetMinX
(self: usdrt.Gf._Gf.Rect2i, arg0: int) → None¶
-
SetMinY
(self: usdrt.Gf._Gf.Rect2i, arg0: int) → None¶
-
Translate
(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Vec2i) → None¶
-
Union
(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Rect2i) → usdrt.Gf._Gf.Rect2i¶
-
property
area
¶
-
property
center
¶
-
property
height
¶
-
property
max
¶
-
property
maxX
¶
-
property
maxY
¶
-
property
min
¶
-
property
minX
¶
-
property
minY
¶
-
property
size
¶
-
property
width
¶
-
-
usdrt.Gf._Gf.
Slerp
(*args, **kwargs)¶ Overloaded function.
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec2f, v2: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec2d, v2: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec2i, v2: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec2h, v2: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec3f, v2: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec3d, v2: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec3i, v2: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec3h, v2: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec4f, v2: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec4d, v2: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec4i, v2: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec4h, v2: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h
Slerp(arg0: float, arg1: usdrt.Gf._Gf.Quatd, arg2: usdrt.Gf._Gf.Quatd) -> usdrt.Gf._Gf.Quatd
Slerp(arg0: float, arg1: usdrt.Gf._Gf.Quatf, arg2: usdrt.Gf._Gf.Quatf) -> usdrt.Gf._Gf.Quatf
Slerp(arg0: float, arg1: usdrt.Gf._Gf.Quath, arg2: usdrt.Gf._Gf.Quath) -> usdrt.Gf._Gf.Quath
-
class
usdrt.Gf._Gf.
Vec2d
¶ -
static
Axis
(arg0: int) → usdrt.Gf._Gf.Vec2d¶
-
GetComplement
(self: usdrt.Gf._Gf.Vec2d, arg0: usdrt.Gf._Gf.Vec2d) → usdrt.Gf._Gf.Vec2d¶
-
GetDot
(self: usdrt.Gf._Gf.Vec2d, arg0: usdrt.Gf._Gf.Vec2d) → float¶
-
GetLength
(self: usdrt.Gf._Gf.Vec2d) → float¶
-
GetNormalized
(self: usdrt.Gf._Gf.Vec2d) → usdrt.Gf._Gf.Vec2d¶
-
GetProjection
(self: usdrt.Gf._Gf.Vec2d, arg0: usdrt.Gf._Gf.Vec2d) → usdrt.Gf._Gf.Vec2d¶
-
Normalize
(self: usdrt.Gf._Gf.Vec2d) → float¶
-
static
XAxis
() → usdrt.Gf._Gf.Vec2d¶
-
static
YAxis
() → usdrt.Gf._Gf.Vec2d¶
-
dimension
= 2¶
-
static
-
class
usdrt.Gf._Gf.
Vec2f
¶ -
static
Axis
(arg0: int) → usdrt.Gf._Gf.Vec2f¶
-
GetComplement
(self: usdrt.Gf._Gf.Vec2f, arg0: usdrt.Gf._Gf.Vec2f) → usdrt.Gf._Gf.Vec2f¶
-
GetDot
(self: usdrt.Gf._Gf.Vec2f, arg0: usdrt.Gf._Gf.Vec2f) → float¶
-
GetLength
(self: usdrt.Gf._Gf.Vec2f) → float¶
-
GetNormalized
(self: usdrt.Gf._Gf.Vec2f) → usdrt.Gf._Gf.Vec2f¶
-
GetProjection
(self: usdrt.Gf._Gf.Vec2f, arg0: usdrt.Gf._Gf.Vec2f) → usdrt.Gf._Gf.Vec2f¶
-
Normalize
(self: usdrt.Gf._Gf.Vec2f) → float¶
-
static
XAxis
() → usdrt.Gf._Gf.Vec2f¶
-
static
YAxis
() → usdrt.Gf._Gf.Vec2f¶
-
dimension
= 2¶
-
static
-
class
usdrt.Gf._Gf.
Vec2h
¶ -
static
Axis
(arg0: int) → usdrt.Gf._Gf.Vec2h¶
-
GetComplement
(self: usdrt.Gf._Gf.Vec2h, arg0: usdrt.Gf._Gf.Vec2h) → usdrt.Gf._Gf.Vec2h¶
-
GetDot
(self: usdrt.Gf._Gf.Vec2h, arg0: usdrt.Gf._Gf.Vec2h) → GfHalf¶
-
GetLength
(self: usdrt.Gf._Gf.Vec2h) → float¶
-
GetNormalized
(self: usdrt.Gf._Gf.Vec2h) → usdrt.Gf._Gf.Vec2h¶
-
GetProjection
(self: usdrt.Gf._Gf.Vec2h, arg0: usdrt.Gf._Gf.Vec2h) → usdrt.Gf._Gf.Vec2h¶
-
Normalize
(self: usdrt.Gf._Gf.Vec2h) → float¶
-
static
XAxis
() → usdrt.Gf._Gf.Vec2h¶
-
static
YAxis
() → usdrt.Gf._Gf.Vec2h¶
-
dimension
= 2¶
-
static
-
class
usdrt.Gf._Gf.
Vec2i
¶ -
static
Axis
(arg0: int) → usdrt.Gf._Gf.Vec2i¶
-
GetComplement
(self: usdrt.Gf._Gf.Vec2i, arg0: usdrt.Gf._Gf.Vec2i) → usdrt.Gf._Gf.Vec2i¶
-
GetDot
(self: usdrt.Gf._Gf.Vec2i, arg0: usdrt.Gf._Gf.Vec2i) → int¶
-
GetLength
(self: usdrt.Gf._Gf.Vec2i) → float¶
-
GetNormalized
(self: usdrt.Gf._Gf.Vec2i) → usdrt.Gf._Gf.Vec2i¶
-
GetProjection
(self: usdrt.Gf._Gf.Vec2i, arg0: usdrt.Gf._Gf.Vec2i) → usdrt.Gf._Gf.Vec2i¶
-
Normalize
(self: usdrt.Gf._Gf.Vec2i) → float¶
-
static
XAxis
() → usdrt.Gf._Gf.Vec2i¶
-
static
YAxis
() → usdrt.Gf._Gf.Vec2i¶
-
dimension
= 2¶
-
static
-
class
usdrt.Gf._Gf.
Vec3d
¶ -
static
Axis
(arg0: int) → usdrt.Gf._Gf.Vec3d¶
-
BuildOrthonormalFrame
(self: usdrt.Gf._Gf.Vec3d, eps: float = 1e-10) → tuple¶
-
GetComplement
(self: usdrt.Gf._Gf.Vec3d, arg0: usdrt.Gf._Gf.Vec3d) → usdrt.Gf._Gf.Vec3d¶
-
GetCross
(self: usdrt.Gf._Gf.Vec3d, arg0: usdrt.Gf._Gf.Vec3d) → usdrt.Gf._Gf.Vec3d¶
-
GetDot
(self: usdrt.Gf._Gf.Vec3d, arg0: usdrt.Gf._Gf.Vec3d) → float¶
-
GetLength
(self: usdrt.Gf._Gf.Vec3d) → float¶
-
GetNormalized
(self: usdrt.Gf._Gf.Vec3d) → usdrt.Gf._Gf.Vec3d¶
-
GetProjection
(self: usdrt.Gf._Gf.Vec3d, arg0: usdrt.Gf._Gf.Vec3d) → usdrt.Gf._Gf.Vec3d¶
-
Normalize
(self: usdrt.Gf._Gf.Vec3d) → float¶
-
static
OrthogonalizeBasis
(v1: usdrt.Gf._Gf.Vec3d, v2: usdrt.Gf._Gf.Vec3d, v3: usdrt.Gf._Gf.Vec3d, normalize: bool = True) → bool¶
-
static
XAxis
() → usdrt.Gf._Gf.Vec3d¶
-
static
YAxis
() → usdrt.Gf._Gf.Vec3d¶
-
static
ZAxis
() → usdrt.Gf._Gf.Vec3d¶
-
dimension
= 3¶
-
static
-
class
usdrt.Gf._Gf.
Vec3f
¶ -
static
Axis
(arg0: int) → usdrt.Gf._Gf.Vec3f¶
-
BuildOrthonormalFrame
(self: usdrt.Gf._Gf.Vec3f, eps: float = 1e-10) → tuple¶
-
GetComplement
(self: usdrt.Gf._Gf.Vec3f, arg0: usdrt.Gf._Gf.Vec3f) → usdrt.Gf._Gf.Vec3f¶
-
GetCross
(self: usdrt.Gf._Gf.Vec3f, arg0: usdrt.Gf._Gf.Vec3f) → usdrt.Gf._Gf.Vec3f¶
-
GetDot
(self: usdrt.Gf._Gf.Vec3f, arg0: usdrt.Gf._Gf.Vec3f) → float¶
-
GetLength
(self: usdrt.Gf._Gf.Vec3f) → float¶
-
GetNormalized
(self: usdrt.Gf._Gf.Vec3f) → usdrt.Gf._Gf.Vec3f¶
-
GetProjection
(self: usdrt.Gf._Gf.Vec3f, arg0: usdrt.Gf._Gf.Vec3f) → usdrt.Gf._Gf.Vec3f¶
-
Normalize
(self: usdrt.Gf._Gf.Vec3f) → float¶
-
static
OrthogonalizeBasis
(v1: usdrt.Gf._Gf.Vec3f, v2: usdrt.Gf._Gf.Vec3f, v3: usdrt.Gf._Gf.Vec3f, normalize: bool = True) → bool¶
-
static
XAxis
() → usdrt.Gf._Gf.Vec3f¶
-
static
YAxis
() → usdrt.Gf._Gf.Vec3f¶
-
static
ZAxis
() → usdrt.Gf._Gf.Vec3f¶
-
dimension
= 3¶
-
static
-
class
usdrt.Gf._Gf.
Vec3h
¶ -
static
Axis
(arg0: int) → usdrt.Gf._Gf.Vec3h¶
-
BuildOrthonormalFrame
(self: usdrt.Gf._Gf.Vec3h, eps: float = 1e-10) → tuple¶
-
GetComplement
(self: usdrt.Gf._Gf.Vec3h, arg0: usdrt.Gf._Gf.Vec3h) → usdrt.Gf._Gf.Vec3h¶
-
GetCross
(self: usdrt.Gf._Gf.Vec3h, arg0: usdrt.Gf._Gf.Vec3h) → usdrt.Gf._Gf.Vec3h¶
-
GetDot
(self: usdrt.Gf._Gf.Vec3h, arg0: usdrt.Gf._Gf.Vec3h) → GfHalf¶
-
GetLength
(self: usdrt.Gf._Gf.Vec3h) → float¶
-
GetNormalized
(self: usdrt.Gf._Gf.Vec3h) → usdrt.Gf._Gf.Vec3h¶
-
GetProjection
(self: usdrt.Gf._Gf.Vec3h, arg0: usdrt.Gf._Gf.Vec3h) → usdrt.Gf._Gf.Vec3h¶
-
Normalize
(self: usdrt.Gf._Gf.Vec3h) → float¶
-
static
OrthogonalizeBasis
(v1: usdrt.Gf._Gf.Vec3h, v2: usdrt.Gf._Gf.Vec3h, v3: usdrt.Gf._Gf.Vec3h, normalize: bool = True) → bool¶
-
static
XAxis
() → usdrt.Gf._Gf.Vec3h¶
-
static
YAxis
() → usdrt.Gf._Gf.Vec3h¶
-
static
ZAxis
() → usdrt.Gf._Gf.Vec3h¶
-
dimension
= 3¶
-
static
-
class
usdrt.Gf._Gf.
Vec3i
¶ -
static
Axis
(arg0: int) → usdrt.Gf._Gf.Vec3i¶
-
BuildOrthonormalFrame
(self: usdrt.Gf._Gf.Vec3i, eps: float = 1e-10) → tuple¶
-
GetComplement
(self: usdrt.Gf._Gf.Vec3i, arg0: usdrt.Gf._Gf.Vec3i) → usdrt.Gf._Gf.Vec3i¶
-
GetCross
(self: usdrt.Gf._Gf.Vec3i, arg0: usdrt.Gf._Gf.Vec3i) → usdrt.Gf._Gf.Vec3i¶
-
GetDot
(self: usdrt.Gf._Gf.Vec3i, arg0: usdrt.Gf._Gf.Vec3i) → int¶
-
GetLength
(self: usdrt.Gf._Gf.Vec3i) → float¶
-
GetNormalized
(self: usdrt.Gf._Gf.Vec3i) → usdrt.Gf._Gf.Vec3i¶
-
GetProjection
(self: usdrt.Gf._Gf.Vec3i, arg0: usdrt.Gf._Gf.Vec3i) → usdrt.Gf._Gf.Vec3i¶
-
Normalize
(self: usdrt.Gf._Gf.Vec3i) → float¶
-
static
OrthogonalizeBasis
(v1: usdrt.Gf._Gf.Vec3i, v2: usdrt.Gf._Gf.Vec3i, v3: usdrt.Gf._Gf.Vec3i, normalize: bool = True) → bool¶
-
static
XAxis
() → usdrt.Gf._Gf.Vec3i¶
-
static
YAxis
() → usdrt.Gf._Gf.Vec3i¶
-
static
ZAxis
() → usdrt.Gf._Gf.Vec3i¶
-
dimension
= 3¶
-
static
-
class
usdrt.Gf._Gf.
Vec4d
¶ -
static
Axis
(arg0: int) → usdrt.Gf._Gf.Vec4d¶
-
GetComplement
(self: usdrt.Gf._Gf.Vec4d, arg0: usdrt.Gf._Gf.Vec4d) → usdrt.Gf._Gf.Vec4d¶
-
GetDot
(self: usdrt.Gf._Gf.Vec4d, arg0: usdrt.Gf._Gf.Vec4d) → float¶
-
GetLength
(self: usdrt.Gf._Gf.Vec4d) → float¶
-
GetNormalized
(self: usdrt.Gf._Gf.Vec4d) → usdrt.Gf._Gf.Vec4d¶
-
GetProjection
(self: usdrt.Gf._Gf.Vec4d, arg0: usdrt.Gf._Gf.Vec4d) → usdrt.Gf._Gf.Vec4d¶
-
Normalize
(self: usdrt.Gf._Gf.Vec4d) → float¶
-
static
WAxis
() → usdrt.Gf._Gf.Vec4d¶
-
static
XAxis
() → usdrt.Gf._Gf.Vec4d¶
-
static
YAxis
() → usdrt.Gf._Gf.Vec4d¶
-
static
ZAxis
() → usdrt.Gf._Gf.Vec4d¶
-
dimension
= 4¶
-
static
-
class
usdrt.Gf._Gf.
Vec4f
¶ -
static
Axis
(arg0: int) → usdrt.Gf._Gf.Vec4f¶
-
GetComplement
(self: usdrt.Gf._Gf.Vec4f, arg0: usdrt.Gf._Gf.Vec4f) → usdrt.Gf._Gf.Vec4f¶
-
GetDot
(self: usdrt.Gf._Gf.Vec4f, arg0: usdrt.Gf._Gf.Vec4f) → float¶
-
GetLength
(self: usdrt.Gf._Gf.Vec4f) → float¶
-
GetNormalized
(self: usdrt.Gf._Gf.Vec4f) → usdrt.Gf._Gf.Vec4f¶
-
GetProjection
(self: usdrt.Gf._Gf.Vec4f, arg0: usdrt.Gf._Gf.Vec4f) → usdrt.Gf._Gf.Vec4f¶
-
Normalize
(self: usdrt.Gf._Gf.Vec4f) → float¶
-
static
WAxis
() → usdrt.Gf._Gf.Vec4f¶
-
static
XAxis
() → usdrt.Gf._Gf.Vec4f¶
-
static
YAxis
() → usdrt.Gf._Gf.Vec4f¶
-
static
ZAxis
() → usdrt.Gf._Gf.Vec4f¶
-
dimension
= 4¶
-
static
-
class
usdrt.Gf._Gf.
Vec4h
¶ -
static
Axis
(arg0: int) → usdrt.Gf._Gf.Vec4h¶
-
GetComplement
(self: usdrt.Gf._Gf.Vec4h, arg0: usdrt.Gf._Gf.Vec4h) → usdrt.Gf._Gf.Vec4h¶
-
GetDot
(self: usdrt.Gf._Gf.Vec4h, arg0: usdrt.Gf._Gf.Vec4h) → GfHalf¶
-
GetLength
(self: usdrt.Gf._Gf.Vec4h) → float¶
-
GetNormalized
(self: usdrt.Gf._Gf.Vec4h) → usdrt.Gf._Gf.Vec4h¶
-
GetProjection
(self: usdrt.Gf._Gf.Vec4h, arg0: usdrt.Gf._Gf.Vec4h) → usdrt.Gf._Gf.Vec4h¶
-
Normalize
(self: usdrt.Gf._Gf.Vec4h) → float¶
-
static
WAxis
() → usdrt.Gf._Gf.Vec4h¶
-
static
XAxis
() → usdrt.Gf._Gf.Vec4h¶
-
static
YAxis
() → usdrt.Gf._Gf.Vec4h¶
-
static
ZAxis
() → usdrt.Gf._Gf.Vec4h¶
-
dimension
= 4¶
-
static
-
class
usdrt.Gf._Gf.
Vec4i
¶ -
static
Axis
(arg0: int) → usdrt.Gf._Gf.Vec4i¶
-
GetComplement
(self: usdrt.Gf._Gf.Vec4i, arg0: usdrt.Gf._Gf.Vec4i) → usdrt.Gf._Gf.Vec4i¶
-
GetDot
(self: usdrt.Gf._Gf.Vec4i, arg0: usdrt.Gf._Gf.Vec4i) → int¶
-
GetLength
(self: usdrt.Gf._Gf.Vec4i) → float¶
-
GetNormalized
(self: usdrt.Gf._Gf.Vec4i) → usdrt.Gf._Gf.Vec4i¶
-
GetProjection
(self: usdrt.Gf._Gf.Vec4i, arg0: usdrt.Gf._Gf.Vec4i) → usdrt.Gf._Gf.Vec4i¶
-
Normalize
(self: usdrt.Gf._Gf.Vec4i) → float¶
-
static
WAxis
() → usdrt.Gf._Gf.Vec4i¶
-
static
XAxis
() → usdrt.Gf._Gf.Vec4i¶
-
static
YAxis
() → usdrt.Gf._Gf.Vec4i¶
-
static
ZAxis
() → usdrt.Gf._Gf.Vec4i¶
-
dimension
= 4¶
-
static
usdrt.Vt module¶
-
class
usdrt.Vt._Vt.
BoolArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.BoolArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.BoolArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.BoolArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.BoolArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.BoolArray) → bool¶
-
-
class
usdrt.Vt._Vt.
CharArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.CharArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.CharArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.CharArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.CharArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.CharArray) → bool¶
-
-
class
usdrt.Vt._Vt.
DoubleArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.DoubleArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.DoubleArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.DoubleArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.DoubleArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.DoubleArray) → bool¶
-
-
class
usdrt.Vt._Vt.
FloatArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.FloatArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.FloatArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.FloatArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.FloatArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.FloatArray) → bool¶
-
-
class
usdrt.Vt._Vt.
HalfArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.HalfArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.HalfArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.HalfArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.HalfArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.HalfArray) → bool¶
-
-
class
usdrt.Vt._Vt.
Int64Array
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.Int64Array) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.Int64Array) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.Int64Array) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.Int64Array) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.Int64Array) → bool¶
-
-
class
usdrt.Vt._Vt.
IntArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.IntArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.IntArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.IntArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.IntArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.IntArray) → bool¶
-
-
class
usdrt.Vt._Vt.
Matrix3dArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.Matrix3dArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.Matrix3dArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.Matrix3dArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.Matrix3dArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.Matrix3dArray) → bool¶
-
-
class
usdrt.Vt._Vt.
Matrix3fArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.Matrix3fArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.Matrix3fArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.Matrix3fArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.Matrix3fArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.Matrix3fArray) → bool¶
-
-
class
usdrt.Vt._Vt.
Matrix4dArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.Matrix4dArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.Matrix4dArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.Matrix4dArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.Matrix4dArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.Matrix4dArray) → bool¶
-
-
class
usdrt.Vt._Vt.
Matrix4fArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.Matrix4fArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.Matrix4fArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.Matrix4fArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.Matrix4fArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.Matrix4fArray) → bool¶
-
-
class
usdrt.Vt._Vt.
QuatdArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.QuatdArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.QuatdArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.QuatdArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.QuatdArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.QuatdArray) → bool¶
-
-
class
usdrt.Vt._Vt.
QuatfArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.QuatfArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.QuatfArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.QuatfArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.QuatfArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.QuatfArray) → bool¶
-
-
class
usdrt.Vt._Vt.
QuathArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.QuathArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.QuathArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.QuathArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.QuathArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.QuathArray) → bool¶
-
-
class
usdrt.Vt._Vt.
ShortArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.ShortArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.ShortArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.ShortArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.ShortArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.ShortArray) → bool¶
-
-
class
usdrt.Vt._Vt.
StringArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.StringArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.StringArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.StringArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.StringArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.StringArray) → bool¶
-
-
class
usdrt.Vt._Vt.
TokenArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.TokenArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.TokenArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.TokenArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.TokenArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.TokenArray) → bool¶
-
-
class
usdrt.Vt._Vt.
UCharArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.UCharArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.UCharArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.UCharArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.UCharArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.UCharArray) → bool¶
-
-
class
usdrt.Vt._Vt.
UInt64Array
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.UInt64Array) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.UInt64Array) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.UInt64Array) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.UInt64Array) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.UInt64Array) → bool¶
-
-
class
usdrt.Vt._Vt.
UIntArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.UIntArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.UIntArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.UIntArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.UIntArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.UIntArray) → bool¶
-
-
class
usdrt.Vt._Vt.
UShortArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.UShortArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.UShortArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.UShortArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.UShortArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.UShortArray) → bool¶
-
-
class
usdrt.Vt._Vt.
Vec2dArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.Vec2dArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.Vec2dArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.Vec2dArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.Vec2dArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.Vec2dArray) → bool¶
-
-
class
usdrt.Vt._Vt.
Vec2fArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.Vec2fArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.Vec2fArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.Vec2fArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.Vec2fArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.Vec2fArray) → bool¶
-
-
class
usdrt.Vt._Vt.
Vec2hArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.Vec2hArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.Vec2hArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.Vec2hArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.Vec2hArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.Vec2hArray) → bool¶
-
-
class
usdrt.Vt._Vt.
Vec2iArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.Vec2iArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.Vec2iArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.Vec2iArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.Vec2iArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.Vec2iArray) → bool¶
-
-
class
usdrt.Vt._Vt.
Vec3dArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.Vec3dArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.Vec3dArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.Vec3dArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.Vec3dArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.Vec3dArray) → bool¶
-
-
class
usdrt.Vt._Vt.
Vec3fArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.Vec3fArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.Vec3fArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.Vec3fArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.Vec3fArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.Vec3fArray) → bool¶
-
-
class
usdrt.Vt._Vt.
Vec3hArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.Vec3hArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.Vec3hArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.Vec3hArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.Vec3hArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.Vec3hArray) → bool¶
-
-
class
usdrt.Vt._Vt.
Vec3iArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.Vec3iArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.Vec3iArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.Vec3iArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.Vec3iArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.Vec3iArray) → bool¶
-
-
class
usdrt.Vt._Vt.
Vec4dArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.Vec4dArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.Vec4dArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.Vec4dArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.Vec4dArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.Vec4dArray) → bool¶
-
-
class
usdrt.Vt._Vt.
Vec4fArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.Vec4fArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.Vec4fArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.Vec4fArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.Vec4fArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.Vec4fArray) → bool¶
-
-
class
usdrt.Vt._Vt.
Vec4hArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.Vec4hArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.Vec4hArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.Vec4hArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.Vec4hArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.Vec4hArray) → bool¶
-
-
class
usdrt.Vt._Vt.
Vec4iArray
¶ -
DetachFromSource
(self: usdrt.Vt._Vt.Vec4iArray) → None¶
-
HasFabricGpuData
(self: usdrt.Vt._Vt.Vec4iArray) → bool¶
-
IsFabricData
(self: usdrt.Vt._Vt.Vec4iArray) → bool¶
-
IsOwnData
(self: usdrt.Vt._Vt.Vec4iArray) → bool¶
-
IsPythonData
(self: usdrt.Vt._Vt.Vec4iArray) → bool¶
-
usdrt.Sdf module¶
-
class
usdrt.Sdf._Sdf.
AncestorsRange
¶ -
GetPath
(self: usdrt.Sdf._Sdf.AncestorsRange) → usdrt.Sdf._Sdf.Path¶
-
-
class
usdrt.Sdf._Sdf.
Path
¶ -
GetAncestorsRange
(self: usdrt.Sdf._Sdf.Path) → usdrt::SdfPathAncestorsRange¶
-
GetPrefixes
(self: usdrt.Sdf._Sdf.Path) → List[usdrt.Sdf._Sdf.Path]¶
-
GetString
(self: usdrt.Sdf._Sdf.Path) → str¶
-
GetText
(self: usdrt.Sdf._Sdf.Path) → str¶
-
GetToken
(self: usdrt.Sdf._Sdf.Path) → TfToken¶
-
IsEmpty
(self: usdrt.Sdf._Sdf.Path) → bool¶
-
-
class
usdrt.Sdf._Sdf.
ValueTypeName
¶ -
GetAsString
(self: usdrt.Sdf._Sdf.ValueTypeName) → str¶
-
GetAsToken
(self: usdrt.Sdf._Sdf.ValueTypeName) → TfToken¶
-
GetAsTypeC
(self: usdrt.Sdf._Sdf.ValueTypeName) → carb::flatcache::TypeC¶
-
property
arrayType
¶
-
property
isArray
¶
-
property
isScalar
¶
-
property
scalarType
¶
-
-
class
usdrt.Sdf._Sdf.
ValueTypeNames
¶ -
Asset
= Sdf.ValueTypeName('asset')¶
-
AssetArray
= Sdf.ValueTypeName('asset[]')¶
-
Bool
= Sdf.ValueTypeName('bool')¶
-
BoolArray
= Sdf.ValueTypeName('bool[]')¶
-
Color3d
= Sdf.ValueTypeName('double3 (color)')¶
-
Color3dArray
= Sdf.ValueTypeName('double3[] (color)')¶
-
Color3f
= Sdf.ValueTypeName('float3 (color)')¶
-
Color3fArray
= Sdf.ValueTypeName('float3[] (color)')¶
-
Color3h
= Sdf.ValueTypeName('half3 (color)')¶
-
Color3hArray
= Sdf.ValueTypeName('half3[] (color)')¶
-
Color4d
= Sdf.ValueTypeName('double4 (color)')¶
-
Color4dArray
= Sdf.ValueTypeName('double4[] (color)')¶
-
Color4f
= Sdf.ValueTypeName('float4 (color)')¶
-
Color4fArray
= Sdf.ValueTypeName('float4[] (color)')¶
-
Color4h
= Sdf.ValueTypeName('half4 (color)')¶
-
Color4hArray
= Sdf.ValueTypeName('half4[] (color)')¶
-
Double
= Sdf.ValueTypeName('double')¶
-
Double2
= Sdf.ValueTypeName('double2')¶
-
Double2Array
= Sdf.ValueTypeName('double2[]')¶
-
Double3
= Sdf.ValueTypeName('double3')¶
-
Double3Array
= Sdf.ValueTypeName('double3[]')¶
-
Double4
= Sdf.ValueTypeName('double4')¶
-
Double4Array
= Sdf.ValueTypeName('double4[]')¶
-
DoubleArray
= Sdf.ValueTypeName('double[]')¶
-
Float
= Sdf.ValueTypeName('float')¶
-
Float2
= Sdf.ValueTypeName('float2')¶
-
Float2Array
= Sdf.ValueTypeName('float2[]')¶
-
Float3
= Sdf.ValueTypeName('float3')¶
-
Float3Array
= Sdf.ValueTypeName('float3[]')¶
-
Float4
= Sdf.ValueTypeName('float4')¶
-
Float4Array
= Sdf.ValueTypeName('float4[]')¶
-
FloatArray
= Sdf.ValueTypeName('float[]')¶
-
Frame4d
= Sdf.ValueTypeName('double16 (frame)')¶
-
Frame4dArray
= Sdf.ValueTypeName('double16[] (frame)')¶
-
Half
= Sdf.ValueTypeName('half')¶
-
Half2
= Sdf.ValueTypeName('half2')¶
-
Half2Array
= Sdf.ValueTypeName('half2[]')¶
-
Half3
= Sdf.ValueTypeName('half3')¶
-
Half3Array
= Sdf.ValueTypeName('half3[]')¶
-
Half4
= Sdf.ValueTypeName('half4')¶
-
Half4Array
= Sdf.ValueTypeName('half4[]')¶
-
HalfArray
= Sdf.ValueTypeName('half[]')¶
-
Int
= Sdf.ValueTypeName('int')¶
-
Int2
= Sdf.ValueTypeName('int2')¶
-
Int2Array
= Sdf.ValueTypeName('int2[]')¶
-
Int3
= Sdf.ValueTypeName('int3')¶
-
Int3Array
= Sdf.ValueTypeName('int3[]')¶
-
Int4
= Sdf.ValueTypeName('int4')¶
-
Int4Array
= Sdf.ValueTypeName('int4[]')¶
-
Int64
= Sdf.ValueTypeName('int64')¶
-
Int64Array
= Sdf.ValueTypeName('int64[]')¶
-
IntArray
= Sdf.ValueTypeName('int[]')¶
-
Matrix2d
= Sdf.ValueTypeName('double4 (matrix)')¶
-
Matrix2dArray
= Sdf.ValueTypeName('double4[] (matrix)')¶
-
Matrix3d
= Sdf.ValueTypeName('double9 (matrix)')¶
-
Matrix3dArray
= Sdf.ValueTypeName('double9[] (matrix)')¶
-
Matrix4d
= Sdf.ValueTypeName('double16 (matrix)')¶
-
Matrix4dArray
= Sdf.ValueTypeName('double16[] (matrix)')¶
-
Normal3d
= Sdf.ValueTypeName('double3 (normal)')¶
-
Normal3dArray
= Sdf.ValueTypeName('double3[] (normal)')¶
-
Normal3f
= Sdf.ValueTypeName('float3 (normal)')¶
-
Normal3fArray
= Sdf.ValueTypeName('float3[] (normal)')¶
-
Normal3h
= Sdf.ValueTypeName('half3 (normal)')¶
-
Normal3hArray
= Sdf.ValueTypeName('half3[] (normal)')¶
-
Point3d
= Sdf.ValueTypeName('double3 (position)')¶
-
Point3dArray
= Sdf.ValueTypeName('double3[] (position)')¶
-
Point3f
= Sdf.ValueTypeName('float3 (position)')¶
-
Point3fArray
= Sdf.ValueTypeName('float3[] (position)')¶
-
Point3h
= Sdf.ValueTypeName('half3 (position)')¶
-
Point3hArray
= Sdf.ValueTypeName('half3[] (position)')¶
-
PrimTypeTag
= Sdf.ValueTypeName('tag (primTypeName)')¶
-
Quatd
= Sdf.ValueTypeName('double4 (quaternion)')¶
-
QuatdArray
= Sdf.ValueTypeName('double4[] (quaternion)')¶
-
Quatf
= Sdf.ValueTypeName('float4 (quaternion)')¶
-
QuatfArray
= Sdf.ValueTypeName('float4[] (quaternion)')¶
-
Quath
= Sdf.ValueTypeName('half4 (quaternion)')¶
-
QuathArray
= Sdf.ValueTypeName('half4[] (quaternion)')¶
-
Range3d
= Sdf.ValueTypeName('double6')¶
-
String
= Sdf.ValueTypeName('uchar[] (text)')¶
-
StringArray
= Sdf.ValueTypeName('uchar[][] (text)')¶
-
Tag
= Sdf.ValueTypeName('tag')¶
-
TexCoord2d
= Sdf.ValueTypeName('double2 (texCoord)')¶
-
TexCoord2dArray
= Sdf.ValueTypeName('double2[] (texCoord)')¶
-
TexCoord2f
= Sdf.ValueTypeName('float2 (texCoord)')¶
-
TexCoord2fArray
= Sdf.ValueTypeName('float2[] (texCoord)')¶
-
TexCoord2h
= Sdf.ValueTypeName('half2 (texCoord)')¶
-
TexCoord2hArray
= Sdf.ValueTypeName('half2[] (texCoord)')¶
-
TexCoord3d
= Sdf.ValueTypeName('double3 (texCoord)')¶
-
TexCoord3dArray
= Sdf.ValueTypeName('double3[] (texCoord)')¶
-
TexCoord3f
= Sdf.ValueTypeName('float3 (texCoord)')¶
-
TexCoord3fArray
= Sdf.ValueTypeName('float3[] (texCoord)')¶
-
TexCoord3h
= Sdf.ValueTypeName('half3 (texCoord)')¶
-
TexCoord3hArray
= Sdf.ValueTypeName('half3[] (texCoord)')¶
-
TimeCode
= Sdf.ValueTypeName('double (timecode)')¶
-
TimeCodeArray
= Sdf.ValueTypeName('double[] (timecode)')¶
-
Token
= Sdf.ValueTypeName('token')¶
-
TokenArray
= Sdf.ValueTypeName('token[]')¶
-
UChar
= Sdf.ValueTypeName('uchar')¶
-
UCharArray
= Sdf.ValueTypeName('uchar[]')¶
-
UInt
= Sdf.ValueTypeName('uint')¶
-
UInt64
= Sdf.ValueTypeName('uint64')¶
-
UInt64Array
= Sdf.ValueTypeName('uint64[]')¶
-
UIntArray
= Sdf.ValueTypeName('uint[]')¶
-
Vector3d
= Sdf.ValueTypeName('double3 (vector)')¶
-
Vector3dArray
= Sdf.ValueTypeName('double3[] (vector)')¶
-
Vector3f
= Sdf.ValueTypeName('float3 (vector)')¶
-
Vector3fArray
= Sdf.ValueTypeName('float3[] (vector)')¶
-
Vector3h
= Sdf.ValueTypeName('half3 (vector)')¶
-
Vector3hArray
= Sdf.ValueTypeName('half3[] (vector)')¶
-
usdrt.Usd module¶
-
class
usdrt.Usd._Usd.
Attribute
¶ -
Get
(self: usdrt.Usd._Usd.Attribute, time: float = 0) → object¶
-
GetBaseName
(self: usdrt.Usd._Usd.Attribute) → TfToken¶
-
GetName
(self: usdrt.Usd._Usd.Attribute) → TfToken¶
-
GetNamespace
(self: usdrt.Usd._Usd.Attribute) → TfToken¶
-
GetPath
(self: usdrt.Usd._Usd.Attribute) → usdrt.Sdf._Sdf.Path¶
-
GetPrim
(self: usdrt.Usd._Usd.Attribute) → usdrt.Usd._Usd.Prim¶
-
GetPrimPath
(self: usdrt.Usd._Usd.Attribute) → usdrt.Sdf._Sdf.Path¶
-
GetStage
(self: usdrt.Usd._Usd.Attribute) → usdrt.Usd._Usd.Stage¶
-
GetTypeName
(self: usdrt.Usd._Usd.Attribute) → usdrt.Sdf._Sdf.ValueTypeName¶
-
HasAuthoredValue
(self: usdrt.Usd._Usd.Attribute) → bool¶
-
HasValue
(self: usdrt.Usd._Usd.Attribute) → bool¶
-
IsValid
(self: usdrt.Usd._Usd.Attribute) → bool¶
-
Set
(self: usdrt.Usd._Usd.Attribute, value: object, time: float = 0) → bool¶
-
SplitName
(self: usdrt.Usd._Usd.Attribute) → List[str]¶
-
-
class
usdrt.Usd._Usd.
ListPosition
¶ Members:
ListPositionFrontOfPrependList
ListPositionBackOfPrependList
ListPositionFrontOfAppendList
ListPositionBackOfAppendList
-
ListPositionBackOfAppendList
= ListPosition.ListPositionBackOfAppendList¶
-
ListPositionBackOfPrependList
= ListPosition.ListPositionBackOfPrependList¶
-
ListPositionFrontOfAppendList
= ListPosition.ListPositionFrontOfAppendList¶
-
ListPositionFrontOfPrependList
= ListPosition.ListPositionFrontOfPrependList¶
-
property
name
¶ handle) -> str
- Type
(self
-
-
class
usdrt.Usd._Usd.
Prim
¶ -
ClearTypeName
(self: usdrt.Usd._Usd.Prim) → bool¶
-
CreateAttribute
(self: usdrt.Usd._Usd.Prim, name: TfToken, typeName: usdrt.Sdf._Sdf.ValueTypeName, custom: bool) → usdrt::UsdAttribute¶
-
CreateRelationship
(self: usdrt.Usd._Usd.Prim, relName: TfToken, custom: bool = True) → usdrt::UsdRelationship¶
-
GetAttribute
(self: usdrt.Usd._Usd.Prim, name: TfToken) → usdrt::UsdAttribute¶
-
GetAttributes
(self: usdrt.Usd._Usd.Prim) → List[usdrt::UsdAttribute]¶
-
GetAuthoredAttributes
(self: usdrt.Usd._Usd.Prim) → List[usdrt::UsdAttribute]¶
-
GetAuthoredRelationships
(self: usdrt.Usd._Usd.Prim) → List[usdrt::UsdRelationship]¶
-
GetChild
(self: usdrt.Usd._Usd.Prim, name: TfToken) → usdrt.Usd._Usd.Prim¶
-
GetChildren
(self: usdrt.Usd._Usd.Prim) → List[usdrt.Usd._Usd.Prim]¶
-
GetName
(self: usdrt.Usd._Usd.Prim) → TfToken¶
-
GetNextSibling
(self: usdrt.Usd._Usd.Prim) → usdrt.Usd._Usd.Prim¶
-
GetParent
(self: usdrt.Usd._Usd.Prim) → usdrt.Usd._Usd.Prim¶
-
GetPath
(self: usdrt.Usd._Usd.Prim) → usdrt.Sdf._Sdf.Path¶
-
GetPrim
(self: usdrt.Usd._Usd.Prim) → usdrt.Usd._Usd.Prim¶
-
GetPrimPath
(self: usdrt.Usd._Usd.Prim) → usdrt.Sdf._Sdf.Path¶
-
GetRelationship
(self: usdrt.Usd._Usd.Prim, relName: TfToken) → usdrt::UsdRelationship¶
-
GetRelationships
(self: usdrt.Usd._Usd.Prim) → List[usdrt::UsdRelationship]¶
-
GetStage
(self: usdrt.Usd._Usd.Prim) → usdrt.Usd._Usd.Stage¶
-
GetTypeName
(self: usdrt.Usd._Usd.Prim) → TfToken¶
-
HasAttribute
(self: usdrt.Usd._Usd.Prim, name: TfToken) → bool¶
-
HasAuthoredTypeName
(self: usdrt.Usd._Usd.Prim) → bool¶
-
HasRelationship
(self: usdrt.Usd._Usd.Prim, relName: TfToken) → bool¶
-
IsValid
(self: usdrt.Usd._Usd.Prim) → bool¶
-
RemoveProperty
(self: usdrt.Usd._Usd.Prim, propName: TfToken) → bool¶
-
SetTypeName
(self: usdrt.Usd._Usd.Prim, typeName: TfToken) → bool¶
-
-
class
usdrt.Usd._Usd.
PrimRange
¶
-
class
usdrt.Usd._Usd.
Relationship
¶ -
AddTarget
(self: usdrt.Usd._Usd.Relationship, target: usdrt.Sdf._Sdf.Path, position: usdrt.Usd._Usd.ListPosition = ListPosition.ListPositionBackOfPrependList) → bool¶
-
ClearTargets
(self: usdrt.Usd._Usd.Relationship, removeSpec: bool) → bool¶
-
GetBaseName
(self: usdrt.Usd._Usd.Relationship) → TfToken¶
-
GetForwardedTargets
(self: usdrt.Usd._Usd.Relationship) → List[usdrt.Sdf._Sdf.Path]¶
-
GetName
(self: usdrt.Usd._Usd.Relationship) → TfToken¶
-
GetNamespace
(self: usdrt.Usd._Usd.Relationship) → TfToken¶
-
GetPath
(self: usdrt.Usd._Usd.Relationship) → usdrt.Sdf._Sdf.Path¶
-
GetPrim
(self: usdrt.Usd._Usd.Relationship) → usdrt.Usd._Usd.Prim¶
-
GetPrimPath
(self: usdrt.Usd._Usd.Relationship) → usdrt.Sdf._Sdf.Path¶
-
GetStage
(self: usdrt.Usd._Usd.Relationship) → usdrt.Usd._Usd.Stage¶
-
GetTargets
(self: usdrt.Usd._Usd.Relationship) → List[usdrt.Sdf._Sdf.Path]¶
-
HasAuthoredTargets
(self: usdrt.Usd._Usd.Relationship) → bool¶
-
IsValid
(self: usdrt.Usd._Usd.Relationship) → bool¶
-
RemoveTarget
(self: usdrt.Usd._Usd.Relationship, target: usdrt.Sdf._Sdf.Path) → bool¶
-
SetTargets
(self: usdrt.Usd._Usd.Relationship, targets: List[usdrt.Sdf._Sdf.Path]) → bool¶
-
SplitName
(self: usdrt.Usd._Usd.Relationship) → List[str]¶
-
-
class
usdrt.Usd._Usd.
SchemaBase
¶ -
GetPrim
(self: usdrt.Usd._Usd.SchemaBase) → usdrt.Usd._Usd.Prim¶
-
GetPrimPath
(self: usdrt.Usd._Usd.SchemaBase) → usdrt.Usd._Usd.Prim¶
-
-
class
usdrt.Usd._Usd.
Stage
¶ -
static
Attach
(stageId: int) → usdrt.Usd._Usd.Stage¶
-
static
CreateInMemory
(identifier: str, load: usdrt.Usd._Usd.Stage.InitialLoadSet = InitialLoadSet.LoadAll) → usdrt.Usd._Usd.Stage¶
-
static
CreateNew
(identifier: str, load: usdrt.Usd._Usd.Stage.InitialLoadSet = InitialLoadSet.LoadAll) → usdrt.Usd._Usd.Stage¶
-
DefinePrim
(self: usdrt.Usd._Usd.Stage, path: usdrt.Sdf._Sdf.Path, typeName: TfToken = '') → usdrt::UsdPrim¶
-
GetAttributeAtPath
(self: usdrt.Usd._Usd.Stage, path: usdrt.Sdf._Sdf.Path) → usdrt::UsdAttribute¶
-
GetDefaultPrim
(self: usdrt.Usd._Usd.Stage) → usdrt::UsdPrim¶
-
GetPrimAtPath
(self: usdrt.Usd._Usd.Stage, path: usdrt.Sdf._Sdf.Path) → usdrt::UsdPrim¶
-
GetPseudoRoot
(self: usdrt.Usd._Usd.Stage) → usdrt::UsdPrim¶
-
GetRelationshipAtPath
(self: usdrt.Usd._Usd.Stage, path: usdrt.Sdf._Sdf.Path) → usdrt::UsdRelationship¶
-
GetStageId
(self: usdrt.Usd._Usd.Stage) → int¶
-
GetStageInProgressId
(self: usdrt.Usd._Usd.Stage) → usdrt.Usd._Usd.StageInProgressId¶
-
HasPrimAtPath
(self: usdrt.Usd._Usd.Stage, path: usdrt.Sdf._Sdf.Path) → bool¶
-
class
InitialLoadSet
¶ Members:
LoadAll
LoadNone
-
LoadAll
= InitialLoadSet.LoadAll¶
-
LoadNone
= InitialLoadSet.LoadNone¶
-
property
name
¶ handle) -> str
- Type
(self
-
-
static
Open
(filePath: str, load: usdrt.Usd._Usd.Stage.InitialLoadSet = InitialLoadSet.LoadAll) → usdrt.Usd._Usd.Stage¶
-
OwnsStageWithHistory
(self: usdrt.Usd._Usd.Stage) → bool¶
-
RemovePrim
(self: usdrt.Usd._Usd.Stage, path: usdrt.Sdf._Sdf.Path) → bool¶
-
SetAttributeValue
(self: usdrt.Usd._Usd.Stage, path: usdrt.Sdf._Sdf.Path, value: object, time: float = 0) → bool¶
-
SetStageWithHistoryOwnership
(self: usdrt.Usd._Usd.Stage, isOwner: bool) → None¶
-
static
StageWithHistoryExists
(stageId: int) → bool¶
-
Traverse
(self: usdrt.Usd._Usd.Stage) → usdrt::UsdPrimRange¶
-
WriteToLayer
(self: usdrt.Usd._Usd.Stage, filePath: str) → None¶
-
WriteToStage
(self: usdrt.Usd._Usd.Stage) → None¶
-
static
-
class
usdrt.Usd._Usd.
Typed
¶
usdrt.Rt module¶
-
class
usdrt.Rt._Rt.
Xformable
¶ -
ClearLocalXform
(self: usdrt.Rt._Rt.Xformable) → bool¶
-
ClearWorldXform
(self: usdrt.Rt._Rt.Xformable) → bool¶
-
CreateLocalMatrixAttr
(self: usdrt.Rt._Rt.Xformable, defaultValue: usdrt.Gf._Gf.Matrix4d = Gf.Matrix4d(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0)) → usdrt.Usd._Usd.Attribute¶
-
CreateWorldOrientationAttr
(self: usdrt.Rt._Rt.Xformable, defaultValue: usdrt.Gf._Gf.Quatf = Gf.Quatf(0.0, Gf.Vec3f(0.0, 0.0, 0.0))) → usdrt.Usd._Usd.Attribute¶
-
CreateWorldPositionAttr
(self: usdrt.Rt._Rt.Xformable, defaultValue: usdrt.Gf._Gf.Vec3d = Gf.Vec3d(0.0, 0.0, 0.0)) → usdrt.Usd._Usd.Attribute¶
-
CreateWorldScaleAttr
(self: usdrt.Rt._Rt.Xformable, defaultValue: usdrt.Gf._Gf.Vec3f = Gf.Vec3f(0.0, 0.0, 0.0)) → usdrt.Usd._Usd.Attribute¶
-
GetLocalMatrixAttr
(self: usdrt.Rt._Rt.Xformable) → usdrt.Usd._Usd.Attribute¶
-
GetPath
(self: usdrt.Rt._Rt.Xformable) → usdrt.Sdf._Sdf.Path¶
-
GetPrim
(self: usdrt.Rt._Rt.Xformable) → usdrt.Usd._Usd.Prim¶
-
GetWorldOrientationAttr
(self: usdrt.Rt._Rt.Xformable) → usdrt.Usd._Usd.Attribute¶
-
GetWorldPositionAttr
(self: usdrt.Rt._Rt.Xformable) → usdrt.Usd._Usd.Attribute¶
-
GetWorldScaleAttr
(self: usdrt.Rt._Rt.Xformable) → usdrt.Usd._Usd.Attribute¶
-
HasLocalXform
(self: usdrt.Rt._Rt.Xformable) → bool¶
-
HasWorldXform
(self: usdrt.Rt._Rt.Xformable) → bool¶
-
SetLocalXformFromUsd
(self: usdrt.Rt._Rt.Xformable) → bool¶
-
SetWorldXformFromUsd
(self: usdrt.Rt._Rt.Xformable) → bool¶
-