Path Syntax¶
Syntax is: WindowName//WidgetPath
where:
WindowName is a string (potentially containing spaces) but as far as I know, no special characters
WidgetPath is a set of “/” delineated Path Segments, each denoting either:
the identifier of a widget (obtained from widget.identifier)
the type of the widget, with an index
[n]
where n indicates that the widget is the parent widgets nth child of that type
e.g
MyWindow//Frame/HStack[0]/VStack[1]/HStack[0]/Button[0]
This is used to refer directly to a single widget
Note:
in the future we may add additonal segments after WidgetPath to allow various widget models to be addressed or set
Currently every Window contains a “Frame” which can have a single child. We include the frame in the path, but perhaps this is redundant
Query Syntax¶
This is a variation of the Path syntax where any token can be replaced with:
*
- find immediate children**
- find children (recursively)TypeName[*]
- find immediate children of a specific type
Predicate¶
We can also specify a predicate for a property on the widget at the end of the Query (used a dot to add the property) followed by the predicate e.g .text=="OK"
The predicate can be any valid python expression
Examples
widgets = InspectorQuery.find_widgets("the_window//Frame/**/Button[*].name=='Button3'")
widgets = InspectorQuery.find_widgets("the_window//Frame/**/Button[*].identifier=='ButtonX'")