Tutorial 7 - Role-Based Data Node¶
The role-based data node creates one input attribute and one output attribute of each of the role-based type. A role-based type is defined as data with an underlying simple data type, with an interpretation of that simple data, called a “role”.
Examples of roles are color, quat, and timecode. For consistency the tuple counts for each of the roles are included in the declaration so that the “shape” of the underlying data is more obvious.
OgnTutorialRoleData.ogn¶
The ogn file shows the implementation of a node named “omni.graph.tutorials.RoleData”, which has one input and one output attribute of each Role type.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 | { "RoleData" : { "version": 1, "categories": "tutorials", "description": [ "This is a tutorial node. It creates both an input and output attribute of every supported ", "role-based data type. The values are modified in a simple way so that the compute modifies values. " ], "metadata": { "uiName": "Tutorial Node: Role-Based Attributes" }, "inputs": { "a_color3d": { "type": "colord[3]", "description": ["This is an attribute interpreted as a double-precision 3d color"], "default": [0.0, 0.0, 0.0] }, "a_color3f": { "type": "colorf[3]", "description": ["This is an attribute interpreted as a single-precision 3d color"], "default": [0.0, 0.0, 0.0] }, "a_color3h": { "type": "colorh[3]", "description": ["This is an attribute interpreted as a half-precision 3d color"], "default": [0.0, 0.0, 0.0] }, "a_color4d": { "type": "colord[4]", "description": ["This is an attribute interpreted as a double-precision 4d color"], "default": [0.0, 0.0, 0.0, 0.0] }, "a_color4f": { "type": "colorf[4]", "description": ["This is an attribute interpreted as a single-precision 4d color"], "default": [0.0, 0.0, 0.0, 0.0] }, "a_color4h": { "type": "colorh[4]", "description": ["This is an attribute interpreted as a half-precision 4d color"], "default": [0.0, 0.0, 0.0, 0.0] }, "a_frame": { "type": "frame[4]", "description": ["This is an attribute interpreted as a coordinate frame"], "default": [[1.0,0.0,0.0,0.0], [0.0,1.0,0.0,0.0], [0.0,0.0,1.0,0.0], [0.0,0.0,0.0,1.0]] }, "a_matrix2d": { "type": "matrixd[2]", "description": ["This is an attribute interpreted as a double-precision 2d matrix"], "default": [[1.0, 0.0], [0.0, 1.0]] }, "a_matrix3d": { "type": "matrixd[3]", "description": ["This is an attribute interpreted as a double-precision 3d matrix"], "default": [[1.0,0.0,0.0], [0.0,1.0,0.0], [0.0,0.0,1.0]] }, "a_matrix4d": { "type": "matrixd[4]", "description": ["This is an attribute interpreted as a double-precision 4d matrix"], "default": [[1.0,0.0,0.0,0.0], [0.0,1.0,0.0,0.0], [0.0,0.0,1.0,0.0], [0.0,0.0,0.0,1.0]] }, "a_normal3d": { "type": "normald[3]", "description": ["This is an attribute interpreted as a double-precision 3d normal"], "default": [0.0, 0.0, 0.0] }, "a_normal3f": { "type": "normalf[3]", "description": ["This is an attribute interpreted as a single-precision 3d normal"], "default": [0.0, 0.0, 0.0] }, "a_normal3h": { "type": "normalh[3]", "description": ["This is an attribute interpreted as a half-precision 3d normal"], "default": [0.0, 0.0, 0.0] }, "a_point3d": { "type": "pointd[3]", "description": ["This is an attribute interpreted as a double-precision 3d point"], "default": [0.0, 0.0, 0.0] }, "a_point3f": { "type": "pointf[3]", "description": ["This is an attribute interpreted as a single-precision 3d point"], "default": [0.0, 0.0, 0.0] }, "a_point3h": { "type": "pointh[3]", "description": ["This is an attribute interpreted as a half-precision 3d point"], "default": [0.0, 0.0, 0.0] }, "a_quatd": { "type": "quatd[4]", "description": ["This is an attribute interpreted as a double-precision 4d quaternion"], "default": [0.0, 0.0, 0.0, 0.0] }, "a_quatf": { "type": "quatf[4]", "description": ["This is an attribute interpreted as a single-precision 4d quaternion"], "default": [0.0, 0.0, 0.0, 0.0] }, "a_quath": { "type": "quath[4]", "description": ["This is an attribute interpreted as a half-precision 4d quaternion"], "default": [0.0, 0.0, 0.0, 0.0] }, "a_texcoord2d": { "type": "texcoordd[2]", "description": ["This is an attribute interpreted as a double-precision 2d texcoord"], "default": [0.0, 0.0] }, "a_texcoord2f": { "type": "texcoordf[2]", "description": ["This is an attribute interpreted as a single-precision 2d texcoord"], "default": [0.0, 0.0] }, "a_texcoord2h": { "type": "texcoordh[2]", "description": ["This is an attribute interpreted as a half-precision 2d texcoord"], "default": [0.0, 0.0] }, "a_texcoord3d": { "type": "texcoordd[3]", "description": ["This is an attribute interpreted as a double-precision 3d texcoord"], "default": [0.0, 0.0, 0.0] }, "a_texcoord3f": { "type": "texcoordf[3]", "description": ["This is an attribute interpreted as a single-precision 3d texcoord"], "default": [0.0, 0.0, 0.0] }, "a_texcoord3h": { "type": "texcoordh[3]", "description": ["This is an attribute interpreted as a half-precision 3d texcoord"], "default": [0.0, 0.0, 0.0] }, "a_timecode": { "type": "timecode", "description": ["This is a computed attribute interpreted as a timecode"], "default": 1.0 }, "a_vector3d": { "type": "vectord[3]", "description": ["This is an attribute interpreted as a double-precision 3d vector"], "default": [0.0, 0.0, 0.0] }, "a_vector3f": { "type": "vectorf[3]", "description": ["This is an attribute interpreted as a single-precision 3d vector"], "default": [0.0, 0.0, 0.0] }, "a_vector3h": { "type": "vectorh[3]", "description": ["This is an attribute interpreted as a half-precision 3d vector"], "default": [0.0, 0.0, 0.0] } }, "outputs": { "a_color3d": { "type": "colord[3]", "description": ["This is a computed attribute interpreted as a double-precision 3d color"] }, "a_color3f": { "type": "colorf[3]", "description": ["This is a computed attribute interpreted as a single-precision 3d color"] }, "a_color3h": { "type": "colorh[3]", "description": ["This is a computed attribute interpreted as a half-precision 3d color"] }, "a_color4d": { "type": "colord[4]", "description": ["This is a computed attribute interpreted as a double-precision 4d color"] }, "a_color4f": { "type": "colorf[4]", "description": ["This is a computed attribute interpreted as a single-precision 4d color"] }, "a_color4h": { "type": "colorh[4]", "description": ["This is a computed attribute interpreted as a half-precision 4d color"] }, "a_frame": { "type": "frame[4]", "description": ["This is a computed attribute interpreted as a coordinate frame"] }, "a_matrix2d": { "type": "matrixd[2]", "description": ["This is a computed attribute interpreted as a double-precision 2d matrix"] }, "a_matrix3d": { "type": "matrixd[3]", "description": ["This is a computed attribute interpreted as a double-precision 3d matrix"] }, "a_matrix4d": { "type": "matrixd[4]", "description": ["This is a computed attribute interpreted as a double-precision 4d matrix"] }, "a_normal3d": { "type": "normald[3]", "description": ["This is a computed attribute interpreted as a double-precision 3d normal"] }, "a_normal3f": { "type": "normalf[3]", "description": ["This is a computed attribute interpreted as a single-precision 3d normal"] }, "a_normal3h": { "type": "normalh[3]", "description": ["This is a computed attribute interpreted as a half-precision 3d normal"] }, "a_point3d": { "type": "pointd[3]", "description": ["This is a computed attribute interpreted as a double-precision 3d point"] }, "a_point3f": { "type": "pointf[3]", "description": ["This is a computed attribute interpreted as a single-precision 3d point"] }, "a_point3h": { "type": "pointh[3]", "description": ["This is a computed attribute interpreted as a half-precision 3d point"] }, "a_quatd": { "type": "quatd[4]", "description": ["This is a computed attribute interpreted as a double-precision 4d quaternion"] }, "a_quatf": { "type": "quatf[4]", "description": ["This is a computed attribute interpreted as a single-precision 4d quaternion"] }, "a_quath": { "type": "quath[4]", "description": ["This is a computed attribute interpreted as a half-precision 4d quaternion"] }, "a_texcoord2d": { "type": "texcoordd[2]", "description": ["This is a computed attribute interpreted as a double-precision 2d texcoord"] }, "a_texcoord2f": { "type": "texcoordf[2]", "description": ["This is a computed attribute interpreted as a single-precision 2d texcoord"] }, "a_texcoord2h": { "type": "texcoordh[2]", "description": ["This is a computed attribute interpreted as a half-precision 2d texcoord"] }, "a_texcoord3d": { "type": "texcoordd[3]", "description": ["This is a computed attribute interpreted as a double-precision 3d texcoord"] }, "a_texcoord3f": { "type": "texcoordf[3]", "description": ["This is a computed attribute interpreted as a single-precision 3d texcoord"] }, "a_texcoord3h": { "type": "texcoordh[3]", "description": ["This is a computed attribute interpreted as a half-precision 3d texcoord"] }, "a_timecode": { "type": "timecode", "description": ["This is a computed attribute interpreted as a timecode"] }, "a_vector3d": { "type": "vectord[3]", "description": ["This is a computed attribute interpreted as a double-precision 3d vector"] }, "a_vector3f": { "type": "vectorf[3]", "description": ["This is a computed attribute interpreted as a single-precision 3d vector"] }, "a_vector3h": { "type": "vectorh[3]", "description": ["This is a computed attribute interpreted as a half-precision 3d vector"] } }, "tests": [ { "description": "Compute method just increments the component values", "inputs:a_color3d": [1.0, 2.0, 3.0], "outputs:a_color3d": [2.0, 3.0, 4.0], "inputs:a_color3f": [11.0, 12.0, 13.0], "outputs:a_color3f": [12.0, 13.0, 14.0], "inputs:a_color3h": [21.0, 22.0, 23.0], "outputs:a_color3h": [22.0, 23.0, 24.0], "inputs:a_color4d": [1.0, 2.0, 3.0, 4.0], "outputs:a_color4d": [2.0, 3.0, 4.0, 5.0], "inputs:a_color4f": [11.0, 12.0, 13.0, 14.0], "outputs:a_color4f": [12.0, 13.0, 14.0, 15.0], "inputs:a_color4h": [21.0, 22.0, 23.0, 24.0], "outputs:a_color4h": [22.0, 23.0, 24.0, 25.0], "inputs:a_frame": [[1.0, 2.0, 3.0, 4.0], [5.0, 6.0, 7.0, 8.0], [9.0, 10.0, 11.0, 12.0], [13.0, 14.0, 15.0, 16.0]], "outputs:a_frame": [[2.0, 3.0, 4.0, 5.0], [6.0, 7.0, 8.0, 9.0], [10.0, 11.0, 12.0, 13.0], [14.0, 15.0, 16.0, 17.0]], "inputs:a_matrix2d": [[1.0, 2.0], [3.0, 4.0]], "outputs:a_matrix2d": [[2.0, 3.0], [4.0, 5.0]], "inputs:a_matrix3d": [[1.0, 2.0, 3.0], [4.0, 5.0, 6.0], [7.0, 8.0, 9.0]], "outputs:a_matrix3d": [[2.0, 3.0, 4.0], [5.0, 6.0, 7.0], [8.0, 9.0, 10.0]], "inputs:a_matrix4d": [[1.0, 2.0, 3.0, 4.0], [5.0, 6.0, 7.0, 8.0], [9.0, 10.0, 11.0, 12.0], [13.0, 14.0, 15.0, 16.0]], "outputs:a_matrix4d": [[2.0, 3.0, 4.0, 5.0], [6.0, 7.0, 8.0, 9.0], [10.0, 11.0, 12.0, 13.0], [14.0, 15.0, 16.0, 17.0]], "inputs:a_normal3d": [1.0, 2.0, 3.0], "outputs:a_normal3d": [2.0, 3.0, 4.0], "inputs:a_normal3f": [11.0, 12.0, 13.0], "outputs:a_normal3f": [12.0, 13.0, 14.0], "inputs:a_normal3h": [21.0, 22.0, 23.0], "outputs:a_normal3h": [22.0, 23.0, 24.0], "inputs:a_point3d": [1.0, 2.0, 3.0], "outputs:a_point3d": [2.0, 3.0, 4.0], "inputs:a_point3f": [11.0, 12.0, 13.0], "outputs:a_point3f": [12.0, 13.0, 14.0], "inputs:a_point3h": [21.0, 22.0, 23.0], "outputs:a_point3h": [22.0, 23.0, 24.0], "inputs:a_quatd": [1.0, 2.0, 3.0, 4.0], "outputs:a_quatd": [2.0, 3.0, 4.0, 5.0], "inputs:a_quatf": [11.0, 12.0, 13.0, 14.0], "outputs:a_quatf": [12.0, 13.0, 14.0, 15.0], "inputs:a_quath": [21.0, 22.0, 23.0, 24.0], "outputs:a_quath": [22.0, 23.0, 24.0, 25.0], "inputs:a_texcoord2d": [1.0, 2.0], "outputs:a_texcoord2d": [2.0, 3.0], "inputs:a_texcoord2f": [11.0, 12.0], "outputs:a_texcoord2f": [12.0, 13.0], "inputs:a_texcoord2h": [21.0, 22.0], "outputs:a_texcoord2h": [22.0, 23.0], "inputs:a_texcoord3d": [1.0, 2.0, 3.0], "outputs:a_texcoord3d": [2.0, 3.0, 4.0], "inputs:a_texcoord3f": [11.0, 12.0, 13.0], "outputs:a_texcoord3f": [12.0, 13.0, 14.0], "inputs:a_texcoord3h": [21.0, 22.0, 23.0], "outputs:a_texcoord3h": [22.0, 23.0, 24.0], "inputs:a_timecode": 10.0, "outputs:a_timecode": 11.0, "inputs:a_vector3d": [1.0, 2.0, 3.0], "outputs:a_vector3d": [2.0, 3.0, 4.0], "inputs:a_vector3f": [11.0, 12.0, 13.0], "outputs:a_vector3f": [12.0, 13.0, 14.0], "inputs:a_vector3h": [21.0, 22.0, 23.0], "outputs:a_vector3h": [22.0, 23.0, 24.0] } ] } } |
OgnTutorialRoleData.cpp¶
The cpp file contains the implementation of the compute method, which modifies each of the inputs by adding 1.0 to all components to create outputs that have different, testable, values.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 | // Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnTutorialRoleDataDatabase.h> // This class exercises access to the DataModel through the generated database class for all role-based data types namespace { // Helper values to make it easy to add 1 to values of different lengths GfHalf h1{ 1.0f }; GfVec2d increment2d{ 1.0, 1.0 }; GfVec2f increment2f{ 1.0f, 1.0f }; GfVec2h increment2h{ h1, h1 }; GfVec3d increment3d{ 1.0, 1.0, 1.0 }; GfVec3f increment3f{ 1.0f, 1.0f, 1.0f }; GfVec3h increment3h{ h1, h1, h1 }; GfVec4d increment4d{ 1.0, 1.0, 1.0, 1.0 }; GfVec4f increment4f{ 1.0f, 1.0f, 1.0f, 1.0f }; GfVec4h increment4h{ h1, h1, h1, h1 }; GfQuatd incrementQd{ 1.0, 1.0, 1.0, 1.0 }; GfQuatf incrementQf{ 1.0f, 1.0f, 1.0f, 1.0f }; GfQuath incrementQh{ h1, h1, h1, h1 }; GfMatrix4d incrementM4d{ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 }; GfMatrix3d incrementM3d{ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 }; GfMatrix2d incrementM2d{ 1.0, 1.0, 1.0, 1.0 }; } // Helper macro to simplify the code but include all of the error checking #define ComputeOne(ATTRIBUTE_NAME, INCREMENT_VARIABLE, ROLE_EXPECTED) \ foundError = false; \ if (db.inputs.ATTRIBUTE_NAME.role() != ROLE_EXPECTED) \ { \ db.logWarning("Input role type %d != %d", (int)db.inputs.ATTRIBUTE_NAME.role(), (int)ROLE_EXPECTED); \ foundError = true; \ foundAnyErrors = true; \ } \ if (db.outputs.ATTRIBUTE_NAME.role() != ROLE_EXPECTED) \ { \ db.logWarning("output role type %d != %d", (int)db.outputs.ATTRIBUTE_NAME.role(), (int)ROLE_EXPECTED); \ foundError = true; \ foundAnyErrors = true; \ } \ if (!foundError) \ { \ db.outputs.ATTRIBUTE_NAME() = db.inputs.ATTRIBUTE_NAME() + INCREMENT_VARIABLE; \ } class OgnTutorialRoleData { public: static bool compute(OgnTutorialRoleDataDatabase& db) { // The roles for the attributes only serve to guide how to interpret them. When accessed from the // database they take the form of their raw underlying type. For example a point3d will have the // same GfVec3d type as a double[3], as will a vector3d and a normal3d. // Keep track if any role errors were found with this, continuing to the end of evaluation after errors bool foundAnyErrors{ false }; // Toggled on as soon as any error is found bool foundError{ false }; // Toggled off and on for each attribute // Walk through all of the data types, using the macro to perform error checking ComputeOne(a_color3d, increment3d, AttributeRole::eColor); ComputeOne(a_color3f, increment3f, AttributeRole::eColor); ComputeOne(a_color3h, increment3h, AttributeRole::eColor); // ComputeOne(a_color4d, increment4d, AttributeRole::eColor); ComputeOne(a_color4f, increment4f, AttributeRole::eColor); ComputeOne(a_color4h, increment4h, AttributeRole::eColor); // ComputeOne(a_frame, incrementM4d, AttributeRole::eFrame); // ComputeOne(a_matrix2d, incrementM2d, AttributeRole::eMatrix ); ComputeOne(a_matrix3d, incrementM3d, AttributeRole::eMatrix ); ComputeOne(a_matrix4d, incrementM4d, AttributeRole::eMatrix ); // ComputeOne(a_normal3d, increment3d, AttributeRole::eNormal); ComputeOne(a_normal3f, increment3f, AttributeRole::eNormal); ComputeOne(a_normal3h, increment3h, AttributeRole::eNormal); // ComputeOne(a_point3d, increment3d, AttributeRole::ePosition); ComputeOne(a_point3f, increment3f, AttributeRole::ePosition); ComputeOne(a_point3h, increment3h, AttributeRole::ePosition); // ComputeOne(a_quatd, incrementQd, AttributeRole::eQuaternion); ComputeOne(a_quatf, incrementQf, AttributeRole::eQuaternion); ComputeOne(a_quath, incrementQh, AttributeRole::eQuaternion); // ComputeOne(a_texcoord2d, increment2d, AttributeRole::eTexCoord); ComputeOne(a_texcoord2f, increment2f, AttributeRole::eTexCoord); ComputeOne(a_texcoord2h, increment2h, AttributeRole::eTexCoord); // ComputeOne(a_texcoord3d, increment3d, AttributeRole::eTexCoord); ComputeOne(a_texcoord3f, increment3f, AttributeRole::eTexCoord); ComputeOne(a_texcoord3h, increment3h, AttributeRole::eTexCoord); // ComputeOne(a_timecode, 1.0, AttributeRole::eTimeCode); // ComputeOne(a_vector3d, increment3d, AttributeRole::eVector); ComputeOne(a_vector3f, increment3f, AttributeRole::eVector); ComputeOne(a_vector3h, increment3h, AttributeRole::eVector); return foundAnyErrors; } }; REGISTER_OGN_NODE() |
Role-Based Attribute Access¶
Here is a subset of the generated role-based attributes from the database. It contains color attributes, a matrix attribute, and a timecode attribute. Notice how the underlying data types of the attributes are provided, again with the ability to cast to different interface classes with the same memory layout.
Database Function |
Returned Type |
---|---|
inputs.a_color3d() |
const GfVec3d& |
inputs.a_color4f() |
const GfVec4f& |
inputs.a_frame() |
const GfMatrix4d& |
inputs.a_timecode() |
const double& |
outputs.a_color3d() |
GfVec3d& |
outputs.a_color4f() |
GfVec4f& |
outputs.a_frame() |
GfMatrix4d& |
outputs.a_timecode() |
double& |
The full set of corresponding data types can be found in Attribute Types With Roles.
This role information is available on all attribute interfaces through the role()
method. For example you can
find that the first attribute is a color by making this check:
static bool compute(OgnTutorialRoleDataDatabase& db)
{
if (db.inputs.a_color3d.role == eColor )
{
processValueAsAColor( db.inputs.a_color3d() );
}
}